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Aaron
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Join Date: Oct 2011
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Old October 21st, 2013, 04:20 PM
I'm intending to take a look at this tonight, and I'll try to get back to you.
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Brolthemighty
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Old October 21st, 2013, 10:54 PM
I just wanted to apologize to everyone helping me. I know I'm blowing up the forums with questions...I'm just trying to learn and put up a complete file.
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Aaron
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Old October 22nd, 2013, 06:47 AM
Quote:
Originally Posted by Brolthemighty View Post
Alright, I'm needing some help. Could Andrew or Shadow take a look at this file? I'm making good progress, but for some reason I can't seem to get a Class Ability to even show up from this archetype. I'm trying to get the Teamwork class special to work on the Companion-Bound archetype.

Andrew, I tried to mimic your work-up, and scripting for it, including the configurable...and I'm not getting any errors....but applying it to a hero, the Teamwork ability didn't show up at all. Here's the file.
I'm seeing the Teamwork class ability added just fine, it shows on the Class abilities list at 4th level. Is the issue that the feat is added at 1st level? You can handle that with a bootstrap condition.
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Brolthemighty
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Old October 22nd, 2013, 11:48 AM
That's odd. I can't get it to show up on mine. I'll have to dig in to it a bit I guess.
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Aaron
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Old October 22nd, 2013, 12:07 PM
Where did you expect it to show up?
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Aaron
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Old October 22nd, 2013, 12:10 PM
Were you wanting it shown on the Configurable? Is that the aim?
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Brolthemighty
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Old October 22nd, 2013, 12:12 PM
Well, when working with it, I couldn't find any evidence that Teamwork was being added to the character. It wasn't on the class tab, the specials tab, and the configurable wasn't showing up. The Teamwork special, coordinated companion feat, and configurable, should all show up at lvl 4. I'm not seeing any of that show.

I've even tried taking everyone off of Teamwork to where it's just an empty Class Special....and even that doesn't show up. Even after doing a Ctrl+R to reload the files.

Last edited by Brolthemighty; October 22nd, 2013 at 12:34 PM.
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Aaron
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Old October 22nd, 2013, 12:47 PM
Sorry, this may seem like a silly question, but did you add the archetype that bootstraps all that stuff?
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Brolthemighty
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Old October 22nd, 2013, 01:18 PM
I did, and that's why I'm so baffled. I've went back and double check all of the unique ID's, followed the trail of the addition (archetype boostrap to class ability, class ability to bootstrapped feat, etc.), tested everything, and nothing has worked.
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Brolthemighty
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Old October 22nd, 2013, 01:24 PM
Alright, so what I ended up doing is scrapping the ability/feat and starting new. Really it was just deleting/remaking it with pretty much the same code. This time though...it worked. I haven't coupled in the configurable, but the Teamwork class ability now adds coordinated companion. I've also added in the code as a script:

Quote:
Pre-Levels/10000
~ Add to feats allowed
#resmax[resFeat] += 1
In order to give that bonus teamwork feat. I also added language on the ability to notify that you have to manually ensure that it's a teamwork feat. New problem. Once I level up to 4, and gain Teamwork/Coordinated Companion....reducing the level back down to three does not remove Coordinated Companion/bonus feat. I know this requires a get out/disable statement, but I'm not sure what that'd be for a class ability. I'll search the threads to see what I find.

Edit: Yeah, it's adding coordinated companion before the ability itself is added. So I added a classcount condition to the Coordinated Companion bootstrap. However, my eval script to add a feat either works BEFORE the ability is active at lvl 4, or adding a get-out statement

~ If we're not activated, just get out now
doneif (field[abilActive].value = 0)

Then it doesn't seem to add a feat at all. I'm not sure where my middle road is.

Last edited by Brolthemighty; October 22nd, 2013 at 01:51 PM.
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