Senior Member
Join Date: Oct 2011
Posts: 6,793
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I'm intending to take a look at this tonight, and I'll try to get back to you.
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#21 |
Senior Member
Join Date: Jan 2013
Posts: 273
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I just wanted to apologize to everyone helping me. I know I'm blowing up the forums with questions...I'm just trying to learn and put up a complete file.
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#22 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Quote:
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#23 |
Senior Member
Join Date: Jan 2013
Posts: 273
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That's odd. I can't get it to show up on mine. I'll have to dig in to it a bit I guess.
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#24 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Where did you expect it to show up?
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#25 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Were you wanting it shown on the Configurable? Is that the aim?
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#26 |
Senior Member
Join Date: Jan 2013
Posts: 273
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Well, when working with it, I couldn't find any evidence that Teamwork was being added to the character. It wasn't on the class tab, the specials tab, and the configurable wasn't showing up. The Teamwork special, coordinated companion feat, and configurable, should all show up at lvl 4. I'm not seeing any of that show.
I've even tried taking everyone off of Teamwork to where it's just an empty Class Special....and even that doesn't show up. Even after doing a Ctrl+R to reload the files. Last edited by Brolthemighty; October 22nd, 2013 at 12:34 PM. |
#27 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Sorry, this may seem like a silly question, but did you add the archetype that bootstraps all that stuff?
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#28 |
Senior Member
Join Date: Jan 2013
Posts: 273
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I did, and that's why I'm so baffled. I've went back and double check all of the unique ID's, followed the trail of the addition (archetype boostrap to class ability, class ability to bootstrapped feat, etc.), tested everything, and nothing has worked.
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#29 |
Senior Member
Join Date: Jan 2013
Posts: 273
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Alright, so what I ended up doing is scrapping the ability/feat and starting new. Really it was just deleting/remaking it with pretty much the same code. This time though...it worked. I haven't coupled in the configurable, but the Teamwork class ability now adds coordinated companion. I've also added in the code as a script:
Quote:
Edit: Yeah, it's adding coordinated companion before the ability itself is added. So I added a classcount condition to the Coordinated Companion bootstrap. However, my eval script to add a feat either works BEFORE the ability is active at lvl 4, or adding a get-out statement ~ If we're not activated, just get out now doneif (field[abilActive].value = 0) Then it doesn't seem to add a feat at all. I'm not sure where my middle road is. Last edited by Brolthemighty; October 22nd, 2013 at 01:51 PM. |
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#30 |
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