Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Quote:
Also, how have you been implementing your HD, as a monster class or as a regular class? I've been playing around with the idea of templating, but thus far only as a mental exercise. Thanks! |
|
#21 |
Senior Member
Join Date: Jul 2010
Posts: 178
|
Quote:
For example, one thing I've noticed in adding the Darkmoon Vale adventures is that I sometimes had to make compromises, based on what was possible and what made sense within the PFRPG rules. I'm pretty sure some of that has to do with how old the modules are, but there have still been some strange ones. For example, check out Lucimar, the "worg-bodied" wizard, who is listed as an Undead (augmented humanoid) and actually has a Con score. (Note: This is the PFRPG conversion, but it's a faithful text conversion that shows how much this guy breaks the rules...which HL doesn't do very well.) At any rate, my point is that those of us who add new races, etc. from the APs should make note of strange situations and how we handled them, so that those who use these creatures can see the changes. The addition of "author notes" to the .user file entries can help immensely. A "readme.txt" file is helpful, too. I know Chava has done that with some of his files. (For the record, my solution to Lucimar was to make him an actual worg and then add wizard levels, followed by the lich template. The "Faction Guide" refers to him as "Lucimar the Lich-Wolf", so I ran with it. ) Last edited by Paris.Crenshaw; July 20th, 2011 at 06:14 AM. Reason: typos |
|
#22 |
Member
Join Date: Oct 2010
Posts: 38
|
Quote:
Quote:
Quote:
Lone Wolf puts out amazing products and fill a very big void in the tabletop gaming world. While not everything is put in yet, they work tirelessly to give us most excellent resources to enhance our gaming experiences. If you are disappointed by Hero Lab, then you must not be using the same program that I am. |
|||
#23 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
|
Let's put this in perspective sense last Gen Con Lone Wolf has inputted all most all of the material from the following books:
Advanced Player's Guide Ultimate Magic Pathfinder Bestiary 2 Adventurer's Armory Elves of Golarion Dwarves of Golarion Gnomes of Golarion Orcs of Golarion Halflings of Golarion Humans of Golarion Osirion, Land of the Pharaohs Taldor, Echoes of Glory Qadira, Gateway to the East Cheliax, Empire of Devils Andoran, Spirit of Liberty Sargava, the Lost Colony Classic Monsters Revisited Guide to Darkmoon Vale Gods & Magic Into the Darklands Dark Markets: A Guide to Katapesh Book of the Damned Volume 1: Princes of Darkness Cities of Golarion Classic Horrors Revisited Guide to the River Kingdoms Classic Treasures Revisted Faction Guide Heart of the Jungle City of Strangers Misfit Monsters Redeemed Book of the Damned Volume 2: Lords of Chaos Lost Cities of Golarion the Rival Guide Undead Revisited The GM Guide The Inner Sea World Guide Inner Sea Primer and the NPC Guide Add to that the players material from the adventure paths, and material from the PIZO blog! All the while adding errata. And by Gen Con you can add the first batch of stuff from Ultimate Combat. I don't want to sound like a jerk BUT thats more material than most major game companies put out in 3 to 5 years! Yes there are holes and they will get filled. Last edited by dartnet; July 20th, 2011 at 09:51 AM. |
#24 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
|
I agree. HL is really for charcaters with some GM functions. It seems though that if you add options for changing the characters and things like that, then you take away the playing of the character from the player. The player really should be the one tracking what happens to their character, otherwise, what are they doing?
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#25 |
Senior Member
Join Date: Jun 2011
Posts: 104
|
Quote:
|
|
#26 |
Senior Member
Join Date: Jan 2011
Posts: 453
|
I know there have been many books they have put into Herolab and that is great but they did not do it for free. They were paid to do it. I/we paid them for their efforts. I just want the long unfinished or not implemented feats, etc. to be finished. Every new book put into Herolab just leaves more unfinished work. There are things from the core rulebook that are not finished. I LOVE Herolab and think they are doing a great job but unfinished work needs to get finished.
|
#27 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
My take on things like this is as follows. There are more than a few people out there that are proficient programmers (myself included) that would be willing to get unfinished or unimplemented parts of HL working as intended. And do it for free. We all have a vested interest in the product doing well, and to tell the truth, I had long considered using a XML database for my game, but I never got around to it. HL is the perfect fit of flexibility and expansiveness simply because XML is just that. However, too many things happen behind the scenes that are not working correctly, and they are difficult, if not impossible, to implement workarounds for until an appropriate patch comes out. I would be more than willing to do directed coding for free, just to get 3.5 rules up to date and more inclusive to the process. The more I learn about this program the more I like it, BUT the more I learn the more poorly written pieces of the program I come across. I understand this probably started as a project among a tight group of people (or a person singularly), and thus there is alot of legacy code that is badly implemented or not fully implemented at all. I know that I, as well as others, would be more than happy to improve the product and make it into the product the consumer would like to see.
By the way, what is LW's take on third party software working with HL? I'm really thinking about implementing a tactical console of my own that just references the HL files complete with trackers and spell/special ability popups, not to mention better weapon attack listings. I don't want to embark on such a product without knowing where I stand though. |
#28 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
Quote:
|
|
#29 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
That's pretty brilliant. However, when I work on this again in the near future, I will still try to transfer the class skills to the new HD. A few ideas have already occured to me, that I'm pretty sure will work.
|
#30 |
|
|