Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Mindcloud
Member
 
Join Date: Jan 2009
Posts: 95

Old May 5th, 2010, 01:56 PM
Mathis is there any reason why you didn't or why you couldn't create a dragon as a monster class. I.E as you add the mc HD you script for ability's gained, spell levels ect...?
Mindcloud is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old May 5th, 2010, 02:33 PM
Monster classes are a 3.5 concept from an optional book (and the book isn't OGL), so it's not appropriate to use that for official material unless Paizo creates their own version - the dragons in the Bestiary project are constructed according to the monster creation rules in the back of the Bestiary.
Mathias is offline   #2 Reply With Quote
Virtue
Senior Member
 
Join Date: Jul 2006
Posts: 380

Old May 5th, 2010, 03:36 PM
Kinda but they are built as you add more HD things change accordingly to the changes

Couldnt you create the youngest form of each dragon and have things change as you add HD to it?
Virtue is offline   #3 Reply With Quote
Mindcloud
Member
 
Join Date: Jan 2009
Posts: 95

Old May 5th, 2010, 08:07 PM
Quote:
Originally Posted by Virtue View Post
Kinda but they are built as you add more HD things change accordingly to the changes

Couldnt you create the youngest form of each dragon and have things change as you add HD to it?
Yeah that was what I was thinking/wanting.
Mindcloud is offline   #4 Reply With Quote
Mindcloud
Member
 
Join Date: Jan 2009
Posts: 95

Old May 5th, 2010, 08:14 PM
Quote:
Originally Posted by Mathias View Post
Monster classes are a 3.5 concept from an optional book (and the book isn't OGL), so it's not appropriate to use that for official material unless Paizo creates their own version - the dragons in the Bestiary project are constructed according to the monster creation rules in the back of the Bestiary.
I see are there any architectural limitations of HL I might run into if I wanted to attempt it?

Also I think I have found a bug. When I enter the values for an array in the editor it will not let me type a minus(-). It also removes any zeros in a array field when I save. Which is a problem for a dragon's dexterity progression.

edit: So spell levels are not available any chance we could get those added to the monster class'?

Last edited by Mindcloud; May 5th, 2010 at 08:52 PM.
Mindcloud is offline   #5 Reply With Quote
solscar
Junior Member
 
Join Date: Aug 2010
Location: Brisbane
Posts: 19

Old October 17th, 2010, 08:04 PM
Quote:
Originally Posted by Mindcloud View Post
I see are there any architectural limitations of HL I might run into if I wanted to attempt it?

Also I think I have found a bug. When I enter the values for an array in the editor it will not let me type a minus(-). It also removes any zeros in a array field when I save. Which is a problem for a dragon's dexterity progression.

edit: So spell levels are not available any chance we could get those added to the monster class'?
Any movment on the above???
solscar is offline   #6 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old October 18th, 2010, 03:38 PM
Sorry, haven't had time to work on monster classes to add the spellcasting capability. It's still on my list, but there are so many other things on my to-do list that I'm not sure when I'll be able to get to this.

The minuses and zeroes bugs for arrays should have been solved a few months ago, if I remember correctly.
Mathias is offline   #7 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:58 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.