Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion

Notices

Reply
 
Thread Tools Display Modes
Vargr
Senior Member
 
Join Date: Apr 2014
Location: Denmark
Posts: 740

Old January 23rd, 2017, 10:20 PM
The idea is to make many dungeons and combine them together so that the party would have to move through several different dungeon complexes with very different layouts (read: layouts made by different people).

Daplunk's idea for a dungeon would be for one (tiny?) part of the overall dungoen complex.

Re. killing the PCs:
In some systems it is not a big deal. The surviving members grab the deceased and withdraw. Then it is a matter of resurrecting. In other systems you tend to stay dead when you reach that state.

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

Vargr is offline   #11 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old January 23rd, 2017, 11:14 PM
Quote:
Originally Posted by BoomerET View Post
daplunk/Vargr,

I have one word for you: Grimtooths


Dave
Dave... you're a bad bad man!

Thankfully Grimtooth's comes with a copyright designed to protect players from you Yes I totally checked because this would be a great opportunity to finally use one of those traps mwahaha.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #12 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old January 23rd, 2017, 11:19 PM
Quote:
Originally Posted by llothos View Post
Sorry I thought the idea behind this wasn't to create a 2 to 4 hour adventure. I thought it was to design a level of a dungeon to be put in a master dungeon and creating a larger scale quest. I would say this would be akin to ruins of undermountain where it was a massive multi leveled dungeon that would take several sessions to complete.
Correct, all participants create a 2-4 hour long dungeon and at the end we will merge it into a mega dungeon.

Although is appears we have openings for the following also:
  • One person to create a forest encounter in the lead up to discovering the town.
  • One person (or perhaps we all chip in on this one) to build the town and populate it with NPCs.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #13 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old January 24th, 2017, 01:03 AM
Quote:
Originally Posted by Vargr View Post
Read your bit on github - that could work. 25% is 25% :-)
Yeah given we aren't aiming for a specific system this is the best way I could think of handling damage.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #14 Reply With Quote
Mystic Lemur
Senior Member
 
Join Date: Aug 2013
Location: Alabama
Posts: 254

Old January 24th, 2017, 09:02 PM
I'm interested, just not sure when I'd be able to submit a finished level.
Mystic Lemur is offline   #15 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old January 24th, 2017, 10:23 PM
The more the merr... FUN it will be

There really is no rush on time.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #16 Reply With Quote
ErinRigh
Senior Member
 
Join Date: Oct 2016
Posts: 621

Old January 24th, 2017, 11:34 PM
Quote:
Originally Posted by daplunk View Post
[*]One person (or perhaps we all chip in on this one) to build the town and populate it with NPCs. [/LIST]
I might be able to work on that, let me muse on it
ErinRigh is offline   #17 Reply With Quote
BJ
Senior Member
Lone Wolf Staff
 
Join Date: Jun 2016
Posts: 608

Old January 24th, 2017, 11:37 PM
What a fantastic idea! If only I had more time...
BJ is offline   #18 Reply With Quote
Jay_NOLA
Senior Member
 
Join Date: Jun 2014
Posts: 169

Old January 25th, 2017, 01:06 PM
I'm pretty sure I've got a couple of town interior building maps I did that were never used or can knock up something in the next few days. To contribute to the town development.

How are NPC stats going to be handled? Monster got covered in the 1st post, but I'm talking about specific townsfolk that they could interact with.

Also, how are magical items and spells being handled? Maybe put in a different color and in bold entries that will use a generic item name. So a "minor healing potion" and the user could replace it with what ever that is in a game system.
Jay_NOLA is offline   #19 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old January 25th, 2017, 01:18 PM
Good questions.

How about for NPCs we don't handle stats. Most systems should have generic stats that the DM can apply quite easily.

Still note down what weapons the NPC carries, race, alignment, size.

What we should definitely handle is RP (personality). I really liked how Storm King Thunder did this. Here's an example:

Roleplaying Information
As the Lord Protector ofTriboar and a secret agent of the Harpers, Darathra has sworn an oath to defend the town. She takes her duty very seriously. In addition to her gear, Darathra has an unarmored warhorse named Buster.
Ideal: "Good people should be given every chance to prosper, free of tyranny."
Bond: "I'll lay down my life to protect Triboar and its citizens."
Flaw: "I refuse to back down. Push me, and I'll push back."

Just enough information for the DM to quickly identify with the character allowing them to build on it from there.

Magic Items should be easy enough. Put in a name and description letting the DM replace them with suitable items from their system.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #20 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:17 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.