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ruhar
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Old May 4th, 2017, 02:30 PM
We really need flora in Mechanics Reference. Flora has medicinal properties, poison, spell components and can be edible. It makes sense to have reference to it in RW.
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daplunk
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Old May 4th, 2017, 02:32 PM
+1 I've entered so many herbs that would have benefited from this.

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Grey Mage
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Old May 4th, 2017, 02:39 PM
Also a +1...
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Greebo
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Old May 4th, 2017, 09:10 PM
+1 since I am still organizing my plants and mushrooms.


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Lexin
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Old May 9th, 2017, 02:20 PM
+1/2. I'd like a section devoted to potion ingredients, flora and fauna.

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ruhar
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Old May 9th, 2017, 07:23 PM
Quote:
Originally Posted by Lexin View Post
+1/2. I'd like a section devoted to potion ingredients, flora and fauna.
Good point.
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ErinRigh
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Old May 10th, 2017, 11:04 AM
+1, seen how this could be useful recently
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the_redbeard
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Old May 13th, 2017, 01:15 PM
Yep, when I did 'herbs of farland', I created a custom equipment category for herb.
Snippets included price, rarity, climate, terrain, description, and application or use. Additional info snippets went further into lore or mechanics.
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Merion
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Old May 22nd, 2017, 04:03 AM
+1 Ingredients are great and plants help build an immersive worls
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Gord
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Old May 22nd, 2017, 07:05 AM
+1 I like the idea of Flora and Fauna being separate groupings though.

Spell components should be a separate listing in my mind as most of them require treatment for storage or preparation. Bat Wings for example don't really fit under flora or fauna. Dried bat wings may have different effects if from different species for example.
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