Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Nevermind. My HL crashed, and I really don't know why, but doing the same edit this time around didn't crash it, even though I couldn't restart HL until I had deleted the offending (but same code I have now) from the user XML file.
Last edited by Kendall-DM; February 19th, 2011 at 12:31 PM. |
#101 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
|
So what was the code?
|
#102 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Here it is, completely harmless as far as I can tell, yet it crashed HL on me. I've since recreated the languages, it has exactly the same code, but doesn't crash because of it now. I'm baffled as to what happened.
<thing id="lMerTongue" name="Merchant's Tongue" description="Typically spoken by peoples throughout Daelund." compset="Language" replaces="lCommon" uniqueness="unique"> <containerreq phase="PreLevel" priority="5000">!Settings.HouNoComm</containerreq> </thing> <thing id="lDruar" name="Druar" description="Typically spoken by subterranean peoples in Daelund." compset="Language" replaces="lUndercomm" uniqueness="unique"></thing> |
#103 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
|
Ashvawg Tamer (d20 Runelords files) should be a variant class, not a base class.
Thanks! |
#104 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
|
We're stuck with the existing Ashvawg Tamer, I'm sorry to say - it was originally added to Hero Lab before Variant Classes were added to Hero Lab, and I'd rather not have two copies floating around in different tabs.
|
#105 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
|
Quote:
I have devised a little user file to take care of this, I'll try to send it to the community files caretakers. |
|
#106 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
Can't you just delete the old ashvawg tamer class and create the new varient?
|
#107 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
|
Not without invalidating any saved characters who have used it.
|
#108 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
1 - I have applied the Helper.RaceSecSpl & SecClsAllw.WhateverDomain to the race, which causes the racial spells tab to have a secondary spells button, but when you click on it the list is populated by every spell from every list, 6000+ spells! When you click out of the window the following error pops up:
Attempt to access field 'cSplScExpr' that does not exist for thing 'Totals' - - - Empty candidate tagexpr specified for field 'cSplScExpr' on pick 'Totals' 2 - I have also tried doing an eval script to set the field on the Totals thing (since I can't seem to find a thing that is responsible for the Racial Spells tab). Code below: Pre-Attributes 100 hero.child[Totals].field[tSplScExpr].text = "sClass.Destruct & TRUE" This does adjust the text of the field, but does not actually define the list of secondary spells. 3 - A third tack I am thinking of involves applying tags like those applied to the Cleric Class Helper. How can one transition through code to assign a tag to the Racial Spells tab? I can't find a Thing that seems to link to it. |
#109 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
Bump?
|
#110 |
Thread Tools | |
Display Modes | |
|
|