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Kendall-DM
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Old February 19th, 2011, 12:24 PM
Nevermind. My HL crashed, and I really don't know why, but doing the same edit this time around didn't crash it, even though I couldn't restart HL until I had deleted the offending (but same code I have now) from the user XML file.

Last edited by Kendall-DM; February 19th, 2011 at 12:31 PM.
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Mathias
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Old February 19th, 2011, 01:06 PM
So what was the code?
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Kendall-DM
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Old February 19th, 2011, 03:16 PM
Here it is, completely harmless as far as I can tell, yet it crashed HL on me. I've since recreated the languages, it has exactly the same code, but doesn't crash because of it now. I'm baffled as to what happened.

<thing id="lMerTongue" name="Merchant&apos;s Tongue" description="Typically spoken by peoples throughout Daelund." compset="Language" replaces="lCommon" uniqueness="unique">
<containerreq phase="PreLevel" priority="5000">!Settings.HouNoComm</containerreq>
</thing>
<thing id="lDruar" name="Druar" description="Typically spoken by subterranean peoples in Daelund." compset="Language" replaces="lUndercomm" uniqueness="unique"></thing>
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Lord Magus
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Old February 28th, 2011, 05:40 PM
Ashvawg Tamer (d20 Runelords files) should be a variant class, not a base class.

Thanks!
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Mathias
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Old February 28th, 2011, 06:01 PM
We're stuck with the existing Ashvawg Tamer, I'm sorry to say - it was originally added to Hero Lab before Variant Classes were added to Hero Lab, and I'd rather not have two copies floating around in different tabs.
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Lord Magus
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Old February 28th, 2011, 06:09 PM
Quote:
Originally Posted by Mathias View Post
We're stuck with the existing Ashvawg Tamer, I'm sorry to say - it was originally added to Hero Lab before Variant Classes were added to Hero Lab, and I'd rather not have two copies floating around in different tabs.
Thanks for the quick answer.

I have devised a little user file to take care of this, I'll try to send it to the community files caretakers.
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Lawful_g
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Old March 2nd, 2011, 05:30 PM
Can't you just delete the old ashvawg tamer class and create the new varient?
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Mathias
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Old March 3rd, 2011, 09:01 AM
Not without invalidating any saved characters who have used it.
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Lawful_g
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Old March 5th, 2011, 09:47 AM
1 - I have applied the Helper.RaceSecSpl & SecClsAllw.WhateverDomain to the race, which causes the racial spells tab to have a secondary spells button, but when you click on it the list is populated by every spell from every list, 6000+ spells! When you click out of the window the following error pops up:

Attempt to access field 'cSplScExpr' that does not exist for thing 'Totals'
- - -
Empty candidate tagexpr specified for field 'cSplScExpr' on pick 'Totals'

2 - I have also tried doing an eval script to set the field on the Totals thing (since I can't seem to find a thing that is responsible for the Racial Spells tab). Code below:

Pre-Attributes 100
hero.child[Totals].field[tSplScExpr].text = "sClass.Destruct & TRUE"

This does adjust the text of the field, but does not actually define the list of secondary spells.

3 - A third tack I am thinking of involves applying tags like those applied to the Cleric Class Helper. How can one transition through code to assign a tag to the Racial Spells tab? I can't find a Thing that seems to link to it.
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Lawful_g
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Old March 18th, 2011, 11:43 PM
Bump?
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