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Post # 35 showed Raw and #36 showed fractional numbers anyhows
For the most part I am just doing my best to show the math break down of both the Raw and the fractional. I honestly prefer the fractional simply because it is much more accurate. But wanted to be sure that I gave all the RAW information hopefully in a way that shadow can follow what I say. Sometimes I can be rather hard to follow because of the way I word things. Last edited by stargazer_dragon; July 16th, 2014 at 07:32 PM. |
#41 |
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Join Date: Feb 2014
Posts: 68
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Fun with learning(failing) how to multi-quote
But away from the Great Saves Debate and Back to Debugging. I was attempting to re build an NPC that was a Aristocrat 3/Fighter 5 to add A full Magus Gestalt. I somehow ended up with +11 Base Attack Bonus. Not sure if it's the Aristocrat that is throwing it off, or the multi-classing, but either way, should never have a Higher BAB than character Level. I know, Mixed Classes are buggier than still swamp water in August, But just wanted to bring it up. |
#42 |
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Quote:
Code:
1st Fighter/Monk Fort +2 / Ref +2 / Will +2 2nd Monk/Rogue Fort +3 / Ref +4 / Will +3 3rd Monk/Rogue Fort +3 / Ref +5 / Will +3 4th Monk/Wizard Fort +4 / Ref +6 / Will +5 At 4th character level you will gain yet another REF save +1 from the monk 4 as you show with the FORT save and the +2 WILL from Wizard 1. Try it out with a class other than the monk to see what kind of craziness shows with the saves w/o all saves being Good. Code:
Gestalt Fighter1/Rogue1 BAB +1 / Fort +2 / Ref +2 / Will +0 | F1 / F1 / R1 / F1&R1 Gestalt Fighter2/Wizard1 BAB +2 / Fort +3 / Ref +2 / Will +2 | F2 / F2 / F2&W1 / W1 Gestalt Fighter3/Cleric1 BAB +3 / Fort +5 / Ref +3 / Will +4 | F3 / C1 / F3 / C1 Gestalt Fighter4/Rogue2 BAB +4 / Fort +6 / Ref +4 / Will +4 | F4&R2 / F4 / R2 / F4&R2 Currently Playing: Pathfinder - Skull & Shackles AP Current Character: Legendary Gunslinger 11 Currently DMing: D&D 5E - AAW Games A-Series Last edited by CorzatTheGray; July 17th, 2014 at 12:22 PM. Reason: Link for d20srd.org |
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#43 |
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Quote:
Fighter1/Rogue1 BAB +1 / Fort +2 / Ref +2 / Will +0 Would give good saves of Fort & Reflex adding +2 fort +2 Reflex and Poor Will save adding 0 Gestalt 2nd Fighter2/Wizard1 BAB +2 / Fort +3 / Ref +2 / Will +2 second Good Fort save would add +1, Being First Good save for Will it would add +2 will, Being first Poor save for Reflex it would Add nothing Gestalt 3rd Fighter3/Cleric1 BAB +3 / Fort +3 / Ref +2 / Will +3 Would again Give Good Fort Save, being the 3rd good fort save it would add +0, Would give good Will save from Cleric - This is second Good will save so would give +1, Would be Second Poor Reflex save so no gain Gestalt 4th Fighter4/Rogue2 BAB +4 / Fort +4 / Ref +3 / Will +3 Would yet again Give Good fort save so 4th Good fort save would give +1 - Would give Good Reflex save - 2nd Good reflex save so would give +1, Would give Poor Will save - second Poor Will save so no gain every even Good Save after the first and every 3rd poor save adds +1, Again by RAW you look only at the Progression for save and BAB and HD gains for gestalt. I think people get so caught up in the small parts of gestalt like what actual classes are being emulated by the gestalt class that they try to treat it as a multiclass. for simplistic try braking it down to just the progression then solve saves as a example Gestalt Saves Level BAB Fort Will Refl 1st Fast Good Poor Good 2nd Fast Good Good Poor 3rd Fast Good Good Poor 4th Fast Good Poor Good 5th Fast Good Good Good 6th Medium Good Good Good 7th Medium Good Good Good 8th Medium Good Good Good __________________________________________ Total BAB -5 Fast BAB 3 Medium = +7 Total Fort -8 Good = +6 Fort Total Will - 6 good + 2 poor = +5 Will (+5 good +0 poor) Total Refl - 6 good + 2 poor = +5 Reflex (+5 good +0 poor) This by the way is 1st Fighter1/Rogue1 2nd Fighter2/Wizard1 3rd Fighter3/Cleric1 4th Fighter4/Rogue2 5th Fighter/Monk 6th Monk/Rogue 7th Monk/Rogue 8th Monk/Wizard Fort -+6 Reflex +5 Will +5 BAB +7 Flurry of blows BAB +8 The above is all by RAW, I personally Prefer the fraction method, but I assume we are talking about RAW rules. |
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#44 |
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Quote:
As for the BAB issue one you found. Could you just send me the .por file please? I am not currently able to reproduce the issue. My email is forum user id at yahoo dot com. Or you can attach .por files to posts in this thread. As for the BASE save issues. People in this very thread don't seem to agree on how its to be done. I will most likely need to have various options to pick and calculate in different ways. I am not sure when I will be able to get that. So I will make sure their is an adjustment that lets a gamer adjust the values themselves. I will add a warning for now about multiclassing gestalt that it may not calculate the way each persons groups wants it. I know its a cheap coop out for now but its the best I got for the time being.... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#45 |
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Anyone with "bug reports" please also attach your .por file to your post. It will make it "much" easier for me to debug the issue if I can see it and replicate it. You can attach .por files to posts in this thread by clicking on the "Manage Attachments" button at the bottom of your page when posting a reply.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#46 |
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Join Date: Mar 2014
Posts: 134
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works, might use the fraction method as a base simply because of ease of programming as well as wide acceptance of the method.
Thanks for all the work You have done. |
#47 |
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Quote:
Say we take Wizard//Rogue at first level, for saves: FORT +0/REF +2/WILL +2 (the best save from the two classes in each category). At second level if you took Fighter//Wizard, the saves would be FORT +2/REF +2/WILL +3 (Reflex doesn't change as both Fighter and Wizard are REF +0 at their levels - Fighter 01 and Wizard 02 - but Fighter gets FORT +2 at level 01 and Wizard gets another +1 at level 02). EDIT: Late to the party . . . responded to the first unread post before I saw all of the other posts that followed. |
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#48 |
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Join Date: Feb 2014
Posts: 68
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Attached is the .por with the character at several levels.
I left everything other than level choices un done, so that there is nothing else that might have been the conflict. |
#49 |
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Join Date: Feb 2014
Posts: 10
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Did you ever fix the skill points?
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#50 |
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