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agdiv
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Join Date: Dec 2009
Posts: 7

Old May 23rd, 2019, 04:37 PM
Using the editor I have created a custom feat which has three opens to choose from via an array. I am however stumped on how to write an eval script that would add different effects based on which option was selected in the array.

Any guidance on this would be welcome.
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Silveras
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Join Date: Aug 2010
Posts: 1,485

Old May 23rd, 2019, 05:05 PM
I think in many such cases people create separate Feats... one for each of the options, and add the option name to the Feat name. This assumes that the choice is made only once.. if the player can change the choice at will, then this will not work.
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ShadowChemosh
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Old May 23rd, 2019, 05:13 PM
Example code:

Code:
      ~ Array's start at 0 index in HL
      if (field[usrIndex].value = 0) then
        ~ Do effect 1 logic
      elseif (field[usrIndex].value = 1) then
        ~ Do effect 2 logic
      elseif (field[usrIndex].value = 2) then
        ~ Do effect 3 logic
      endif

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agdiv
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Join Date: Dec 2009
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Old May 23rd, 2019, 05:26 PM
Thank you very much Shadow
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