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Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,319

Old April 18th, 2019, 10:16 PM
Whether selecting or creating a custom natural attack for a custom monster, reach is always 5' for a medium or large creature. If I want to change the default reach, I cannot find anyway to do so. There isn't a place to set it in the custom natural melee attack form nor is there any adjustment you can add that allows you change the default reach. I added notes in the description but it is a clumsy way to do it as the original incorrect figure remains.

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MNBlockHead is offline   #1 Reply With Quote
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Join Date: May 2016
Posts: 568

Old April 19th, 2019, 03:52 AM
If you're talking about the "Custom Monster" that you make on the fly, I don't know of any way to do it besides writing your own adjustment that borrows code from creatures like the giants.

post-level 10000
foreach pick in hero from BaseWep where "wCategory.Melee"
        eachpick.field[wReach].value = maximum(eachpick.field[wReach].value,10)
The "10" in the script sets the reach to 10 feet unless the reach is already longer. If you modified this into an adjustment, you could set that to the pick value on the adjustment. (field[pAdjust].value). Just remember to set the minimum to 0 and the maximum to whatever you want.

You could also just simplify that whole thing to
foreach pick in hero from BaseWep where "wCategory.Melee"
        eachpick.field[wReach].value = field[pAdjust].value
which would set it to whatever value the adjustment has.
dungeonguru is offline   #2 Reply With Quote

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