Senior Member
Join Date: Apr 2014
Location: Perth, Australia
Posts: 161
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#21 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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The switch to 64 bit will catch RW up with the rest of the world, but even that will open up new obstacles of Realm "bloat" due to increased file sizes... assuming that the more accessible ram will lead to bigger / better maps... Anna, BJ and I discussed this at last year's gencon. This will inturn not help the laptop community since most laptops have a finite amount of ram without an expensive upgrade. So its a vicious circle yet to even be visited. D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#22 |
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