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Dice_Monkey
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Join Date: May 2006
Posts: 1

Old May 10th, 2006, 10:06 AM
Hi not to bump this overly but there is a bug with Be'Lakor were it does not show that he generates power dice for being a level 4 wizard and does not add them to the total pool.

Thanks
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robert
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Join Date: Jun 2005
Posts: 528

Old May 12th, 2006, 12:33 PM
thx, i will add that
robert is offline   #12 Reply With Quote
Llewelyn
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Join Date: Apr 2006
Posts: 5

Old May 22nd, 2006, 01:30 PM
Here is a list of some of the Empire characters.

http://uk.games-workshop.com/empire/characters/1/
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Llewelyn
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Join Date: Apr 2006
Posts: 5

Old May 22nd, 2006, 06:25 PM
Valten, Exalted of Sigmar

Valten may be fielded in any Empire army, and counts as two Lord choices.


Code:
		
                   M   WS  BS  S    T    W   I    A   Ld
Valten          4    7    5    4    4    3    5    4    9
Althandin     9    4    0    4    3    3    5    2    7
Points: 560 (510 for Valten, 50 for Althandin)

Equipment: Valten wields Ghal Maraz – the Hammer of Sigmar, and wears the Armour of the Heldenhammer.

Mount: Valten rides the Elven steed, Althandin.

Special Rules
Against the Odds: Valten’s courage knows no limits and even impossible odds do not faze him. Enemy units can never gain the Combat Resolution bonus points for flank or rear attacks or for outnumbering in a combat involving Valten. In addition Valten and any unit he leads is Immune to Psychology. The only exception is that they always count as being stubborn.

Awesome Presence: Valten is not a military officer. He does not give rousing speeches or offer rewards to fighters around him, nor does he yell orders or threats in battle. Instead others are inspired by his presence and fight even harder as they see Valten strike down foe after foe. Wounds inflicted by Valten in close combat are counted towards the Empire Combat Resolution score of any combat within 12” of him, not just the one he is taking part in.

When wielding Ghal Maraz the number of wounds passed on to other combats within 12” is the number inflicted before multiplying the effects of the hammer. The total number of wounds caused still count for the combat Valten is fighting in. For example, Valten is fighting a unit of minotaurs. He inflicts 3 wounds which cause 2, 3 and 3 wounds respectively. For his combat he adds 8 to the Combat Resolution total. For other combats within 12” he only adds 3 to the Combat Resolution total.

Valten may not be your army General unless he has the highest Leadership value in the army: if there are other characters in the army with the same Leadership as Valten, one of those other characters will always be the General instead. Even if Valten is the General, Units within 12” of him may not use his Leadership as they would normally be able to – the Awesome Presence rule replaces this.

Iron Resolve: Valeten has steel sinews and a will of iron and is able to grit his teeth and fight on despite woulds that would kill lesser men ten times over. To represent this hi has a 5+ Ward save.

In addition if Valten is killed, take a Leadership test for him at the end of that phase. If he passes his astounding strength of will allows him to ignore the wound and continue fighting. He remains alive on 1 Wound and the wounds that killed him are discounted.

Note that the effects of combat resolution, panic and so on are worked out after determining whether Valten recovers. This rule does not apply if he is fleeing and is run down by chargers or pursuers or hit with Killing Blow.

Armour of the Heldenhammer: Forged over two and a half thousand years ago for the Warrior-King Sigmar, this ancient gromril armour was never claimed by the founder of the Empire. Its many rues provide protection against attack and malign magic.

The Armour of the Heldenhammer provides a 2+ Armour saving throw, and Magic Resistance 2. No model in base contact may cast spells(including friendly models) or use Bound Items.

Althandin: In battle Althendin counts as a monster and his profile is given abouve. Althandin wears ithilmar barding, giving himan Armour saving throw of 5+ with no reduction in Movement.

GHAL MARAZ: Meaning Skullsplitter in the Dwarf tongue. Ghal Maraz is the legendary hammer wielded by sigmar himself when the Empire was forged over two and a half millennia ago. Given to Sigmar by King Kurgan in return for rescuing the Dwarf and his retainers from Orcs, Ghal Maraz is too powerful for even the most skilled Runesmiths alive today to replicate.

The Hammer of Sigmar grants its wielder +2 Attacks. Any hits would automatically and no Armour saves are allowed. Each unsaved wound becomes D3 wounds.

Note: During the events known as the Storm of Chaos, Ghal Maraz is wielded by the Exalted of Sigmar, Valten. If Valten is in the same army as Karl Franz the Emperor must be armed with his Runfang.
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