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Junior Member
Join Date: Jun 2012
Posts: 6
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If you build a Catfolk with the alt racial trait Cat's Claws and purchase/wear Claw Blades (which according to the ARG isn't a weapon, but a gear item), you are able to enchant your claws.
Hero lab doesn't seem to be able to do this. You can't enchant the "Claw Blades" because they are a gear item. You can't enchant your claws because they aren't "masterwork". Am I overlooking something or can Hero Lab just not do it yet? Last edited by PepticBurrito; July 1st, 2012 at 10:38 PM. |
#1 |
Senior Member
Join Date: Sep 2009
Posts: 175
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I don't see a way to do it either, so I don't think you're overlooking something.
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#2 |
Junior Member
Join Date: Aug 2012
Posts: 2
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i just bought the item. then paid the cost for magic club, without the cost of masterwork added to it. that way i pay specifically for the magic cost of the item, and not have to deal with trying to make one for hero lab. although it should be a weapon and not gear in my opinion.
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#3 |
Junior Member
Join Date: Jan 2013
Posts: 3
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I just created the items in the editor.
The only thing I'm not sure how to fix is having a value based on the traits and feats taken since they can either do a D4 or D6. Any advice on how to do this since the trait "Cat's Claws" can stack with "Cat Exemplar (Sharp Claws)"? Further, since they add a +1 enhancement bonus, how does this interact with being made masterwork? This might be something to talk to the game developers about since it could be read that making them masterwork wouldn't then give the +1, or would it stack with both enchantments and/or masterwork quality? |
#4 |
Junior Member
Join Date: Jun 2011
Posts: 23
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We're trying something similiar, building a catfolk, 2-weapon fighter, with cat's claws and claw blades.
1. Do the rules allow this fighter to make the iterative attacks with the claws? 2. if so, how do we do this in HeroLab? |
#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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1 - I believe no, although you have equipment enhancing the claws, they remain natural attacks and thus don't get iterative attacks. Same way that a dire tiger with an amulet of mighty fists wouldn't get extra claw attacks, for example.
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#6 |
Junior Member
Join Date: Jan 2013
Posts: 4
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Quote:
Quote:
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#7 |
Junior Member
Join Date: Jun 2011
Posts: 23
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Thank you
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#8 |
Junior Member
Join Date: Feb 2013
Posts: 4
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Actually, you *would* get iterative attacks because they are no longer treated as natural weapons. Per the SRD (emphasis mine):
Quote:
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#9 |
Junior Member
Join Date: Jul 2013
Posts: 22
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I also am looking to get this fixed. I'm playing a catfolk ninja who focused on her natural attacks and the vicious claws rogue talent, but I cannot purchase enchantments for my claw blades, since it seems I should be able to make +3 Keen Menacing claw blades.
I also noticed that it doesn't properly tally multiple claw blade purchases. We're supposed to buy two, one set for each hand, but it only lets us equip one. We can still buy two, but only equip one. This is also kind of a pain cause I could want to have one claw blade enchanted with frost and another with fire, but it wouldn't let me equip it on the program even if they just fixed the enchanting them problem. I mean you could allow us to purchase 'custom hand slot items' for claw blades, like we could custom amulets of mighty fists. that could help us circumvent the 'not a weapon' issue with Herolab. Last edited by Rungok; August 27th, 2013 at 08:32 AM. Reason: more thoughts to improve the issue |
#10 |
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