Senior Member
Join Date: Oct 2011
Posts: 6,793
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I'm back to work tomorrow morning, so if you're still having trouble you can send me a copy to look at.
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#11 |
Member
Join Date: May 2013
Posts: 43
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I seem to have sorted it and I was going to copy the code in for you to see if I've done it 'correctly' but the Launch Editor menu item seems to have stopped working, lol.
The effect I wanted is now working however but I combined them into one as a post attr and used your example of how to loop around the weapons only affecting the Warhammers found. I've also exported to a .hl and moved it over onto the iPad and it's working there too so thanks for all your help, the Debug feature was the most useful bit of learning by far, thanks. One last question if you don't mind, is there any better documentation on the 'things' and the 'language' associated with HL, for example, how would one find the technique you provided as an example for looping through the weapons and checking for a Warhammer if you hadn't helped? Zim Last edited by Zimrathon; January 1st, 2014 at 09:55 PM. |
#12 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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There are tutorials you can access through the editor, we have a wiki (though that's more focused on creating new game systems it does have language intrinsics), there are some fan-made youtube videos. Oh, and you can copy things in the editor to learn how similar abilities work and apply that to your future endeavors. That's largely how I learned.
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#13 |
Member
Join Date: May 2013
Posts: 43
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Aye, I've done most of the tuts, watched most of the YouTube vids etc but none of them cover something like a class reference library. So I don't know what I could do were I to be more informed. Reference back to your looping of weapons, I wouldn't know where to start with that, i wouldn't even know the syntax of the foreach.
You allude to a way of looking at how the standard stuff is done! Is there a way to look at the existing code for other classes, races etc to see how they are implemented? Zim |
#14 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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use the New (copy) button and you can make a copy of something and see how the scripts for it work, that's how I've learned almost everything.
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#15 |
Member
Join Date: May 2013
Posts: 43
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Ahh, that will be what Aaron meant too. Thanks both, I'll check that out. Is there any way of knowing what 'childs' a 'thing' has too. For example it would be great to know all the child properties of a 'hero' thing.
Zim |
#16 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Also reading the Glossary of Terms is very helpful. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#17 |
Member
Join Date: May 2013
Posts: 43
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Awesome, I haven't read/watched all the stuff you've recommended but I most definitely will do in next day or two. Thanks all of you for your further input, I really appreciate it.
Zim |
#18 |
Member
Join Date: May 2013
Posts: 43
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Just thought I'd pop back and advise that after following the tutorials etc and watching the YouTube vids I've managed to complete the class features as desired. Just wanted to say thanks to you guys for helping point me in the right direction.
Cheers, Zim |
#19 |
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