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Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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I have a unique Shield i created with the editor. It is called the Shield Gauntlet. it is a kite shaped shield attached to a gauntlet. it provides a simple +1 AC but does not take up one of your hand slots for two-handed weapons.
i got most of the data but getting it to ignore the hand rule is what is troubling me. if anyone knows how to script this, that would be great. |
#1 |
Senior Member
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Would it be at all possible for you to attach the .user file you created?
Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
#2 |
Senior Member
Join Date: May 2016
Posts: 608
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You can try to adapt the scripting on the magical shield "Animated Shield". That magic armor allows you to equip an then when activated on the In-Play tab.
The most important line is probably: Code:
perform hero.assign[Hero.ShldOffOK] EDIT: It works if you put that code above in an eval script running pre-levels 10000 on a copy of a non-magical shield. I would suggest putting after some doneif statments making sure its equipped and not disabled for some reason. Last edited by dungeonguru; June 16th, 2018 at 02:42 PM. |
#3 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Fantastic. This idea also resolves the issues I've had forever with creating a buckler shield.
Thanks Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#4 |
Senior Member
Join Date: May 2016
Posts: 608
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I just happened to be lucky enough to remember that similar code existed.
The buckler is pretty contentious with my gaming group - the rules lawyer says it shouldn't provide an AC benefit when someone is using a two-handed melee weapon. On the other hand, they are fine with it being used with two-handed ranged weapons, since historically that's what it's been used for. The munchkins and power gamers want to be able to get that extra +1 regardless of equipment and do some interesting acrobatics at the table to explain how the buckler would work while swinging a maul or greatsword. But that's just my table, we also have long arguments about whether a helm should be introduced as a separate item (given that magic helms exist in the DMG), where wearing one makes you resistant to critical hits from slashing, bludgeoning and piercing and gaze attacks, and with greathelms providing disadvantage to perception checks. It makes for some interesting table talk. |
#5 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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I still have magic helms that grant things like +1 tp AC, Resistance, and similar properties/abilities.
I have my share of rule lawyers, but in the case of a buckler shield, they all were unanimous in allowing the use of the buckler shieldf. Of course most of my players, and my self as a DM, have been playing/running since 1981. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#6 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Quote:
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#7 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Quote:
most of it is off the Wiki but a few things are my own. for example, i have a few Factions of my own that actually give you some benefits. ORDER OF THE ROSE: (The first one i did) the Order of the Rose (also known as Ordo Rosera), has been around for a few hundred years. it was designed originally to keep peace within the lands of man, but its hold spread far and wide to become a global force for good. gaining access to this Faction grants 3 unique bonuses. 1: Unique Language: Ordo Rosera. A Mixture of multiple languages in only a written form, the language combines the forms of many races and even symbols and numerals to convey messages in a secret code. only those of the order know of how to read it 2: Skilled Feat: The training to get into the order provides 3 skill or Tool Proficiencies or any combination therein. 3: Sun Blade: Each member gains and is attuned to a Sun Blade, the everlasting symbol of the Order. More will be added and have benefits similar to this format. I think Joining Factions should have a bit more to them and you can only join one at a time anyway, so it still remains balanced in my opinion. but anyway, once the data is done, i will post it so you all can look at it and give me feedback. have a wonderful day. |
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#8 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Another Question.
As i am building this, i wanted to build some of the Pieces of Eden from Assassins Creed as Magical Items in 5e for this campaign. The Ring and Ankh were easy enough. But my question is for the Sword. In the description of the Sword of Eden, it grants the user enhanced charisma. I want it to grant a +2 bonus to Charisma Score when Attuned. How do i go about getting that? i know it has to be a custom Eval Script but like i've stated my scripting skills are pretty much non-existant. any help would be greatly appreciated as i work towards getting you all some homebrew content. thanks and have a great day |
#9 |
Senior Member
Join Date: May 2016
Posts: 608
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Quote:
Code:
doneif (field[gIsEquip].value = 0) doneif (field[gIsAttuned].value = 0) hero.child[aCHA].field[Bonus].value += 2 The problem is whether or not you're going to allow the item to break the soft cap of 20 for a score. If the sword will allow a PC to go above 20, you'll need to add a 4th line like: Code:
hero.child[aCHA].field[aMaxValue].value += 2 |
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