Senior Member
Join Date: Apr 2010
Posts: 124
|
.
for example: - aasimar: racial language, celestial - custom template: celestial language is default - custom class: celestial language is default on an ability when all active, showing "celestial" language thrice. or what "thing" should i review to reverse engineer? thx |
#1 |
Senior Member
Join Date: May 2015
Posts: 830
|
Before adding the language check if the character already knows it.
|
#2 |
Senior Member
Join Date: Apr 2010
Posts: 124
|
Quote:
no, this is not a manual add of language. - start pc off with a template (language added) - select pc race (language added a 2nd time) - select pc class (language added and shown 3 times in stats) each happens to have the same language as part of default. get it? |
|
#3 |
Senior Member
Join Date: May 2015
Posts: 830
|
Can you provide a more precise example? IE what Race/Class/Template ?
What I was referring to is in your custom template/class do a check to see if the language already exists before adding it again. |
#4 |
Senior Member
Join Date: Apr 2010
Posts: 124
|
Quote:
race is aasimar. class and template are custom, and each has celestial language as part of its inclusion. other details in the custom class and custom templates don't matter at this point. with that in mind, i need to find a way to script in the condition that if celestial language is already included from any source, an instance of it from another source would hide/not shown on stats. Quote:
. Last edited by tahltwo; December 25th, 2020 at 01:24 PM. |
||
#5 |
Senior Member
Join Date: May 2015
Posts: 830
|
Quote:
|
|
#6 |
Senior Member
Join Date: Apr 2010
Posts: 124
|
Quote:
thx for pointing to that... i checked it out and was not smart enough to understand the coding :-( from the last couple of posts, i don't think it was resolved, or confirmation whether it worked (i could be wrong). |
|
#7 |
|
|