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Fenris447
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Join Date: Sep 2017
Posts: 357

Old December 16th, 2020, 08:54 AM
I'm working on getting vehicles like the Ghosts of Saltmarsh ships set up. They all have Intelligence, Wisdom, and Charisma of zero. Hero Lab outputs warnings for each, saying that a "value less than or equal to zero may mean you are dead or unable to act."

Any idea how to hide this warning?

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Fenris447
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Join Date: Sep 2017
Posts: 357

Old February 24th, 2021, 09:48 AM
Just giving this a little bump. I never solved it, and it’s coming up again in more stuff I’m working on. What I really need to do is to either disable or automatically validate the eval rule that is running on a particular ability (aINT, aWIS, aCHA) that checks if it's at or below 0.

The other thing I'll explore is setting the score to 1, then subtracting 1 from it after that eval script runs. It's dirty, but it might be dirty enough to work. But I'd still like to know if one Thing can affect another Thing's eval script.

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Last edited by Fenris447; February 24th, 2021 at 10:15 AM.
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Fenris447
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Join Date: Sep 2017
Posts: 357

Old Yesterday, 06:57 AM
So my dirty solution works, or at least works enough. I set the ability scores to 1 (-9 in the race tab of the editor). I determined the validation for zero scores runs at Validation phase 10000. Because the scores are 1, that validation error doesn't report. Then I added an eval script at Validation phase 11000:
Code:
hero.childfound[aINT].field[aFinalVal].value -= 1
Replace aINT with whatever score you want reduced to zero.

Fortunately, both 1 and 0 ability scores grant a -5 bonus to skills and such that use those scores. But I'm sure there might be edge cases where it being 1 (instead of 0) will break something. But at least with all the vehicles and objects I'll be using this for, it doesn't hurt anything.

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