Member
Join Date: Mar 2014
Posts: 95
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Hello
I've been a long time RW user. I just purchased the HLC 5eSRD, have the Community content stuff and HLC is magnificent. Already created some chars and and npcs and integrated them into RW Neat But I'm a total noob when it comes to anything deeper I realize HL is system agnostic, flexible, and there are several things I want to do, which means much learnings for me 1. I want to copy an existing chr/monster and make edits. I want to create a pirate swarm instead of a dozen individuals to ease combat load. I want to edit existing data, the Race: Swashbuckler, who has 3 attacks. 1 dagger, and 2 Rapier. I want to edit so they have 1 Pistol shot then 2 club attacks (with the butt), among other things 2. We are rebooting Spelljammer and I have a suitable conversion system that I would like to start plugging into HLC to learn it so if/when official SJ is released, I have a heads up on it. The spelljammer Im using is compatible with 5e, but much would need to be altered for a "Ship Character" so, should I work with the HLC 5e game system, or build new? Where do I start? Better yet is there homebrew 5e Spelljammer content available? And finally for now, what is Campaign Theatre and how do I initiate it? Last edited by Venger; February 24th, 2020 at 03:09 PM. |
#1 |
Member
Join Date: Mar 2014
Posts: 95
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So far, Ive learned to open files with the Hero Editor and looking through Races to find the Swashbuckler. I now see where copies and editing can be done
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#2 |
Senior Member
Join Date: May 2016
Posts: 608
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Welcome to the community.
There are a couple of threads and replies in this forum that you can search for to see if you can find examples. For your question #1, once you've poked around the editor a bit you'll find that the Multiattack text is easily modified. There's a button for Natural Attacks, but if you're using equipped items you'll find that Weapon Proficiencies and Weapon/Armor Group buttons are more useful. For question #2, It depends on if your "ship character" follows a race or class structure. A lot of people put vehicles in as NPC race entries with appropriate racial special abilities. If you plan on being able to level-up a ship or something like that class creation is a lot trickier. I have seen some folks discuss converting Spelljammer at times but haven't heard if anyone has anything to share. I convert old Greyhawk and Planescape spells and items over all the time, and those items are generally easy to do on the Equipment tab, just find something similar to copy and learn by doing. For your final question. Campaign Theater is something that they do in Hero Lab Online, not HLC. So it's not available for HLC although you'll notice that HLC does have some cool table tools like Encounter Builder and the Tactical Console. |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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The Pathfinder forum mentions at least two attempts to bring Spelljammer over (and boy do I remember that system... even read one of the books which had a fun discussion of how one might describe a color that others can't see), which may be helpful since there are similarities in how the systems are laid out.
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#4 |
Senior Member
Join Date: Sep 2017
Posts: 600
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One other note: don't modify the existing files. Your changes will be overwritten when a new Community Pack update is pushed. Instead, create new .user files with your modifications. Use the New (Copy) button to create copies of stuff you want to modify, like the Swashbuckler, then save that as its own new monster.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#5 |
Member
Join Date: Nov 2014
Posts: 90
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On a side note, I liked the old Spelljammer but I really want to see Dark Sun revived.
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#6 |
Member
Join Date: Mar 2014
Posts: 95
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Hello Again,
I spent several hours today and came up with normally days work worth of characters. These are NPC's for Spelljammer Shortly after the party assembles, they hire on as swabbies on board the pirate ship, Bombassador, which embarks on a two month salvage operation in a sacred area declared offlimits, the wrecks of a titanic space battle. Capt'n Poumb, L8, (Giff), Pirate Captain of The Bombassador, now exists, and he has a portfolio of his officers, Mr. Tucker, L5, (Bandit Captain warrior), Role: 1st Officer Cutter, L5, (Warforged Warrior), Role: Quartermaster Deadeye Dickie, L5, (HalfElf Ranger), Role: Marine Sniper and Captn Poumb's teenage daughter BoomBoom. Fell in love.Got her heart broke. Now shes a pirate With a teen attitude. BoomBoom, L1, (Giff Barbarian), Role: Brewmaster and a Pirate Swarm for his crew, based roughly off the Swashbuckler. Interesting mention of DarkSun. As I take a hiatus from DM to build SJ, one of my gamebuddies takes the chair to run some DarkSun. If there were Darksun content, I know for sure he would invest in HL ````````````````````````````````` Im wondering.... I copied the RAW .user file I needed to modify the Swashbuckler with to a safe folder. Created the Pirate Swarm, then added that "char" to the portfolio as a new char, then replaced the original .user file to get back to RAW Is there a better way? I couldn't seem to export just the Swashbuckler in any way I could see. Last edited by Venger; February 25th, 2020 at 03:35 AM. Reason: addl info |
#7 |
Member
Join Date: Mar 2014
Posts: 95
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I dunno if bug reports are made here but here we go.
It has to do with the Race tab With Warforged Race chosen, Skill Proficiencies- I added Athletics,but it doesn't matter whats chosen In the Skill Proficiencies table it says; "No more skill proficiencies Allowed". ok I get Triangle ! warning, that says; "Race. Not enough Skill Proficiencies chosen" If I choose another I get the warning for too many skills. In any case, choosing warforged, the RACE tab remains red regardless of inputs tried And if I choose another character, I get the "Other Hero !" warning Last edited by Venger; February 25th, 2020 at 04:02 AM. Reason: Corrections |
#8 |
Senior Member
Join Date: Sep 2017
Posts: 600
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Quote:
Regarding your bugs with the Warforged, are you using the UA Warforged or the official ERftLW one? Can you post the .por file for it? Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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#9 |
Member
Join Date: Mar 2014
Posts: 95
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Quote:
Quote:
Its the ERftLW, the other Eberron sourced warforged choices seem to be ok Heres the.por https://drive.google.com/file/d/1H8m...ew?usp=sharing Thank you |
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#10 |
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