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kinithin
Junior Member
 
Join Date: Feb 2018
Posts: 10

Old February 18th, 2018, 07:28 PM
A minimalistic implementation of Harrow cards.

(Magic items with no coded effect, but at least you can track what you own and you can read their description.)

Part 1 of 4. See replies for later parts.

Code:
  <thing id="ioHarDexLE" name="Harrow card (The Avalanche)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Lawful Evil{/b}: You can give another creature a command as per the spell {i}command{/i}. This command can affect undead that are normally immune to mind-affecting effects, but not other creatures that are immune to mindaffecting effects. The DC of this command is equal to 10 + your character level.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCommand1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrN" name="Harrow card (The Bear)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}True Neutral{/b}: You may gain a one-time insight into the future as the spell {i}augury{/i}, using your character level as your caster level. Meditating on the particular action in question requires 10 minutes and does not expend material components.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spAugury2"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrNE" name="Harrow card (The Beating)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaNE" name="Harrow card (The Betrayal)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrCG" name="Harrow card (The Big Sky)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Chaotic Good{/b}: You receive a +4 circumstance bonus on one CMB check to avoid or escape a grapple or on one Escape Artist check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConLN" name="Harrow card (The Brass Dwarf)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Lawful Neutral{/b}: You gain a +10 bonus on any single Sense Motive check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarWisCN" name="Harrow card (The Carnival)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Chaotic Neutral{/b}: You gain the effects of {i}rage{/i}, as the spell, lasting a duration of 1 round + an additional round for every 3 Hit Dice you possess above the first.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spRage3"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaCN" name="Harrow card (The Courtesan)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Chaotic Neutral{/b}: You gain the effects of {i}rage{/i}, as the spell, lasting a duration of 1 round + an additional round for every 3 Hit Dice you possess above the first.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spRage3"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexNG" name="Harrow card (The Cricket)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Neutral Good{/b}: You channel positive energy that cures a creature touched of an amount of damage equal to 1d6 × your character level. This effect damages undead creatures as spells like {i}cure light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCureLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexNE" name="Harrow card (The Crows)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarCrows" name="Harrow card (The Crows)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis specific card can be played to grant all of the PCs a +2 bonus on initiative, a +2 dodge bonus to AC, and a +2 insight bonus on Reflex saves for the duration of one battle. The Crows card can only be used once, and the entire party must agree to use the card.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrCE" name="Harrow card (The Cyclone)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Chaotic Evil{/b}: You may instantly force any creature to reroll a saving throw it has just made, taking the result of the second roll, even if doing so means the check will fail.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexLG" name="Harrow card (The Dance)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Lawful Good{/b}: You may smite evil, as the paladin ability, gaining the benefits until the start of your next turn. If you have levels in paladin greater than half your total Hit Dice, use your paladin level to determine bonus damage; otherwise, your bonus damage equals half your character level, rounded down (minimum 1).\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexCE" name="Harrow card (The Demon’s Lantern)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Chaotic Evil{/b}: You may instantly force any creature to reroll a saving throw it has just made, taking the result of the second roll, even if doing so means the check will fail.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConCG" name="Harrow card (The Desert)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Chaotic Good{/b}: You receive a +4 circumstance bonus on one CMB check to avoid or escape a grapple or on one Escape Artist check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

Last edited by kinithin; February 20th, 2018 at 04:59 PM.
kinithin is offline   #1 Reply With Quote
kinithin
Junior Member
 
Join Date: Feb 2018
Posts: 10

Old February 20th, 2018, 04:52 PM
Part 2 of 4

Code:
  <thing id="ioHarWisLE" name="Harrow card (The Eclipse)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Lawful Evil{/b}: You can give another creature a command as per the spell {i}command{/i}. This command can affect undead that are normally immune to mind-affecting effects, but not other creatures that are immune to mindaffecting effects. The DC of this command is equal to 10 + your character level.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCommand1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarEclip" name="Harrow card (The Eclipse)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis specific card can be played to grant all of the PCs spell resistance 20 for the duration of one encounter, as Desna’s power eclipses that of the PCs’ enemies. If played at night under the light of the moon, the spell resistance increases to 25. Alternatively, the card can be played to cure one individual afflicted with lycanthropy of the disease. The Eclipse card can only be used once, and the entire party must agree to use the card.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaLG" name="Harrow card (The Empty Throne)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Lawful Good{/b}: You may smite evil, as the paladin ability, gaining the benefits until the start of your next turn. If you have levels in paladin greater than half your total Hit Dice, use your paladin level to determine bonus damage; otherwise, your bonus damage equals half your character level, rounded down (minimum 1).\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrLE" name="Harrow card (The Fiend)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Lawful Evil{/b}: You can give another creature a command as per the spell {i}command{/i}. This command can affect undead that are normally immune to mind-affecting effects, but not other creatures that are immune to mindaffecting effects. The DC of this command is equal to 10 + your character level.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCommand1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntN" name="Harrow card (The Foreign Trader)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}True Neutral{/b}: You may gain a one-time insight into the future as the spell {i}augury{/i}, using your character level as your caster level. Meditating on the particular action in question requires 10 minutes and does not expend material components.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spAugury2"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrLN" name="Harrow card (The Forge)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Lawful Neutral{/b}: You gain a +10 bonus on any single Sense Motive check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntLG" name="Harrow card (The Hidden Truth)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}Lawful Good{/b}: You may smite evil, as the paladin ability, gaining the benefits until the start of your next turn. If you have levels in paladin greater than half your total Hit Dice, use your paladin level to determine bonus damage; otherwise, your bonus damage equals half your character level, rounded down (minimum 1).\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarHidTr" name="Harrow card (The Hidden Truth)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis specific card can be played to give the PCs an automatic success on any one Diplomacy check to gather information or Knowledge check (in effect, they get the maximum result for such a check). The Hidden Truth card can only be used once, and the entire party must agree to use the card.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntNE" name="Harrow card (The Idiot)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntLN" name="Harrow card (The Inquisitor)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}Lawful Neutral{/b}: You gain a +10 bonus on any single Sense Motive check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntCG" name="Harrow card (The Joke)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}Chaotic Good{/b}: You receive a +4 circumstance bonus on one CMB check to avoid or escape a grapple or on one Escape Artist check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexCG" name="Harrow card (The Juggler)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Chaotic Good{/b}: You receive a +4 circumstance bonus on one CMB check to avoid or escape a grapple or on one Escape Artist check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrNG" name="Harrow card (The Keep)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Neutral Good{/b}: You channel positive energy that cures a creature touched of an amount of damage equal to 1d6 × your character level. This effect damages undead creatures as spells like {i}cure light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCureLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaCE" name="Harrow card (The Liar)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Chaotic Evil{/b}: You may instantly force any creature to reroll a saving throw it has just made, taking the result of the second roll, even if doing so means the check will fail.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexLN" name="Harrow card (The Locksmith)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Lawful Neutral{/b}: You gain a +10 bonus on any single Sense Motive check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

Last edited by kinithin; February 21st, 2018 at 06:42 PM.
kinithin is offline   #2 Reply With Quote
kinithin
Junior Member
 
Join Date: Feb 2018
Posts: 10

Old February 20th, 2018, 04:53 PM
Part 3 of 4

Code:
  <thing id="ioHarWisCE" name="Harrow card (The Lost)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Chaotic Evil{/b}: You may instantly force any creature to reroll a saving throw it has just made, taking the result of the second roll, even if doing so means the check will fail.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaLN" name="Harrow card (The Marriage)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Lawful Neutral{/b}: You gain a +10 bonus on any single Sense Motive check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarMarri" name="Harrow card (The Marriage)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis specific card can be played to automatically change a single NPC’s attitude to helpful. The card cannot be used if the NPC would not be affected by a normal Diplomacy skill check. The Marriage card can only be used once, and the entire party must agree to use the card.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarWisNG" name="Harrow card (The Midwife)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Neutral Good{/b}: You channel positive energy that cures a creature touched of an amount of damage equal to 1d6 × your character level. This effect damages undead creatures as spells like {i}cure light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCureLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConCN" name="Harrow card (The Mountain Man)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Chaotic Neutral{/b}: You gain the effects of {i}rage{/i}, as the spell, lasting a duration of 1 round + an additional round for every 3 Hit Dice you possess above the first.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spRage3"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarWisNE" name="Harrow card (The Mute Hag)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarWisN" name="Harrow card (The Owl)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}True Neutral{/b}: You may gain a one-time insight into the future as the spell {i}augury{/i}, using your character level as your caster level. Meditating on the particular action in question requires 10 minutes and does not expend material components.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spAugury2"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrLG" name="Harrow card (The Paladin)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Lawful Good{/b}: You may smite evil, as the paladin ability, gaining the benefits until the start of your next turn. If you have levels in paladin greater than half your total Hit Dice, use your paladin level to determine bonus damage; otherwise, your bonus damage equals half your character level, rounded down (minimum 1).\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexN" name="Harrow card (The Peacock)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}True Neutral{/b}: You may gain a one-time insight into the future as the spell {i}augury{/i}, using your character level as your caster level. Meditating on the particular action in question requires 10 minutes and does not expend material components.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spAugury2"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarWisCG" name="Harrow card (The Publican)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Chaotic Good{/b}: You receive a +4 circumstance bonus on one CMB check to avoid or escape a grapple or on one Escape Artist check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarWisLN" name="Harrow card (The Queen Mother)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Lawful Neutral{/b}: You gain a +10 bonus on any single Sense Motive check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexCN" name="Harrow card (The Rabbit Prince)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Chaotic Neutral{/b}: You gain the effects of {i}rage{/i}, as the spell, lasting a duration of 1 round + an additional round for every 3 Hit Dice you possess above the first.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spRage3"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntLE" name="Harrow card (The Rakshasa)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}Lawful Evil{/b}: You can give another creature a command as per the spell {i}command{/i}. This command can affect undead that are normally immune to mind-affecting effects, but not other creatures that are immune to mindaffecting effects. The DC of this command is equal to 10 + your character level.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCommand1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConNE" name="Harrow card (The Sickness)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntCE" name="Harrow card (The Snakebite)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}Chaotic Evil{/b}: You may instantly force any creature to reroll a saving throw it has just made, taking the result of the second roll, even if doing so means the check will fail.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

Last edited by kinithin; February 21st, 2018 at 06:43 PM.
kinithin is offline   #3 Reply With Quote
kinithin
Junior Member
 
Join Date: Feb 2018
Posts: 10

Old February 20th, 2018, 04:59 PM
Part 4 of 4

Code:
  <thing id="ioHarConNG" name="Harrow card (The Survivor)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Neutral Good{/b}: You channel positive energy that cures a creature touched of an amount of damage equal to 1d6 × your character level. This effect damages undead creatures as spells like {i}cure light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCureLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarSurvi" name="Harrow card (The Survivor)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis specific card can be played to grant all of the PCs the benefits of a death ward spell and a number of temporary hit points equal to twice the PC’s level. Both of these effects last for the duration of one battle. The Survivor card can only be used once, and the entire party must agree to use the card.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConLE" name="Harrow card (The Tangled Briar)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Lawful Evil{/b}: You can give another creature a command as per the spell {i}command{/i}. This command can affect undead that are normally immune to mind-affecting effects, but not other creatures that are immune to mindaffecting effects. The DC of this command is equal to 10 + your character level.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCommand1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConN" name="Harrow card (The Teamster)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}True Neutral{/b}: You may gain a one-time insight into the future as the spell {i}augury{/i}, using your character level as your caster level. Meditating on the particular action in question requires 10 minutes and does not expend material components.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spAugury2"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaNG" name="Harrow card (The Theater)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Neutral Good{/b}: You channel positive energy that cures a creature touched of an amount of damage equal to 1d6 × your character level. This effect damages undead creatures as spells like {i}cure light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCureLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConLG" name="Harrow card (The Trumpet)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Lawful Good{/b}: You may smite evil, as the paladin ability, gaining the benefits until the start of your next turn. If you have levels in paladin greater than half your total Hit Dice, use your paladin level to determine bonus damage; otherwise, your bonus damage equals half your character level, rounded down (minimum 1).\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaN" name="Harrow card (The Twin)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}True Neutral{/b}: You may gain a one-time insight into the future as the spell {i}augury{/i}, using your character level as your caster level. Meditating on the particular action in question requires 10 minutes and does not expend material components.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spAugury2"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaLE" name="Harrow card (The Tyrant)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Lawful Evil{/b}: You can give another creature a command as per the spell {i}command{/i}. This command can affect undead that are normally immune to mind-affecting effects, but not other creatures that are immune to mindaffecting effects. The DC of this command is equal to 10 + your character level.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCommand1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaCG" name="Harrow card (The Unicorn)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Chaotic Good{/b}: You receive a +4 circumstance bonus on one CMB check to avoid or escape a grapple or on one Escape Artist check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrCN" name="Harrow card (The Uprising)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Chaotic Neutral{/b}: You gain the effects of {i}rage{/i}, as the spell, lasting a duration of 1 round + an additional round for every 3 Hit Dice you possess above the first.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spRage3"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarUpris" name="Harrow card (The Uprising)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis specific card can be played to grant all of the PCs a +1 bonus on attack and damage rolls for the duration of one battle. If the PCs are outnumbered, the card instead grants a +2 bonus on attack and damage rolls for one battle. The Uprising can only be used once, and the entire party must agree to use the card.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntCN" name="Harrow card (The Vision)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}Chaotic Neutral{/b}: You gain the effects of {i}rage{/i}, as the spell, lasting a duration of 1 round + an additional round for every 3 Hit Dice you possess above the first.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spRage3"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarIntNG" name="Harrow card (The Wanderer)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Books (Int){/b}: You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.\n\n{b}Neutral Good{/b}: You channel positive energy that cures a creature touched of an amount of damage equal to 1d6 × your character level. This effect damages undead creatures as spells like {i}cure light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCureLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConCE" name="Harrow card (The Waxworks)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Chaotic Evil{/b}: You may instantly force any creature to reroll a saving throw it has just made, taking the result of the second roll, even if doing so means the check will fail.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarWisLG" name="Harrow card (The Winged Serpent)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Lawful Good{/b}: You may smite evil, as the paladin ability, gaining the benefits until the start of your next turn. If you have levels in paladin greater than half your total Hit Dice, use your paladin level to determine bonus damage; otherwise, your bonus damage equals half your character level, rounded down (minimum 1).\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>
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