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ghazghkullmagurukthraka a
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Old August 13th, 2004, 05:14 AM
I'm soooo very stoked that the inventory function "foundation" has
been laid in AB 3.0. What will it take to get it in working order? Is
it doable from the devkit side of things?
(For those not aware of it, the inventory feature will allow you to
enter in all the available models in your collection, like say an
exact squad and vehicle count of your Space Marine models. Then when
you compose a roster or army list, it will tell you if you've gone
over your available models and which you will need to buy. Makes for
a great wish list, or reality check, depending on your pay check.)

Thanks soooo much!



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  #1 Reply With Quote
Colen
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Posts: 4,690

Old August 13th, 2004, 01:28 PM
At 09:02 AM 8/13/2004 +0000, you wrote:

>I'm soooo very stoked that the inventory function "foundation" has
>been laid in AB 3.0. What will it take to get it in working order? Is
>it doable from the devkit side of things?
>(For those not aware of it, the inventory feature will allow you to
>enter in all the available models in your collection, like say an
>exact squad and vehicle count of your Space Marine models. Then when
>you compose a roster or army list, it will tell you if you've gone
>over your available models and which you will need to buy. Makes for
>a great wish list, or reality check, depending on your pay check.)

Taken from our web site of AB3.0 features:

"Foundation for Inventory Tracking – The new engine is designed to support
inventory tracking of the models you own. Inventory tracking will NOT be
implemented in V3.0, but the foundation is in place so that we can add it
in a subsequent release."



Inventory tracking won't be a 3.0 feature, but will be included in a future
release. Basically, how it'll work is that the data file author will be
able to mark an option as 'equipment' to note that it must be represented
on the model. (For example, a lascannon would be 'equipment', a frag
grenade wouldn't.) AB will then match your collection of models to what the
roster requires. Full details of this have NOT been worked out yet, so I
can't give you any more information than that.

Inventory management is a lot more complex than it first appears because
people have widely varying feelings about it. Andrew might have a gang of
space marines armed with two bolt pistols and 'count them' as having
bolters or bolt pistols / CC Weapons as necessary; Bobby might have every
single unit done perfectly; Craig might have only unprimed orcs with no
arms. Any inventory feature needs to support all these play styles.

Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




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Colen is offline   #2 Reply With Quote
rob
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Join Date: May 2005
Posts: 8,232

Old August 13th, 2004, 02:13 PM
To actually get inventory management to work, it will require that we
release another update AFTER V3.0.

We're building in the FOUNDATION to enable inventory support within AB3.
Just like when you build the foundation for a house, you then need to build
the house on top of it. So the engine has some key new stuff in place to
provide a foundation for inventory management. But V3.0 will NOT include
the actual "house". In other words, there will be NO inventory management
in V3.0. Inventory management for the end-user will be added in a
SUBSEQUENT release.

With the foundation in place, authors will be able to design data files to
identify appropriate inventory-related information for AB to use. And if
the data file authors use the new inventory-related mechanisms, their data
files will work with the new inventory functionality when it is added to
AB. If they don't, then they will need to update the data files to support
inventory management at that point in time. But we're working with the
authors right now during Beta to do our best to have everything in place.

Hope this clarifies,
Rob

At 09:02 AM 8/13/2004 +0000, you wrote:

>I'm soooo very stoked that the inventory function "foundation" has
>been laid in AB 3.0. What will it take to get it in working order? Is
>it doable from the devkit side of things?
>(For those not aware of it, the inventory feature will allow you to
>enter in all the available models in your collection, like say an
>exact squad and vehicle count of your Space Marine models. Then when
>you compose a roster or army list, it will tell you if you've gone
>over your available models and which you will need to buy. Makes for
>a great wish list, or reality check, depending on your pay check.)
>
>Thanks soooo much!


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Rob Bowes (rob@wolflair.com) (650) 588-8252
Lone Wolf Development www.wolflair.com




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rob is offline   #3 Reply With Quote
bern at pcug.org.au
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Old August 14th, 2004, 03:29 AM
Thanks for the info, Rob


Coupla quick questions, if I may.
Would one be able to list painted and unpainted minis separately? i.e
identify I've got 40 blunderbuss and 20 are painted? Would one be able to
identify command figs (champ/muso/standard) in stock in a similar way?

Thanks
&
Cheers
Bern
----- Original Message -----
From: "Rob Bowes" <rob@wolflair.com>
To: ab@support.wolflair.com
Sent: Saturday, August 14, 2004 8:13 AM
Subject: Re: [AB] Yay! Inventory feature!


> To actually get inventory management to work, it will require that we
> release another update AFTER V3.0.
>




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  #4 Reply With Quote
rob
Senior Member
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Join Date: May 2005
Posts: 8,232

Old August 14th, 2004, 02:20 PM
The plan is to handle the situations you list below.

I hope between Colen's post and the stuff you list below, it's becoming
clear why inventory management is NOT a simple thing and why it's planned
as a future addition after V3.0. We're putting the foundation in place now,
but there's a LOT of work involved in ultimately adding all the
functionality. :-)

-Rob

At 08:55 PM 8/14/2004 +1000, you wrote:
>Coupla quick questions, if I may.
>Would one be able to list painted and unpainted minis separately? i.e
>identify I've got 40 blunderbuss and 20 are painted? Would one be able to
>identify command figs (champ/muso/standard) in stock in a similar way?


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Rob Bowes (rob@wolflair.com) (650) 588-8252
Lone Wolf Development www.wolflair.com




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rob is offline   #5 Reply With Quote
bern at pcug.org.au
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Old August 15th, 2004, 01:20 AM
G'day, Rob

Thanks for the reply.

Cheers
Bern

----- Original Message -----
From: "Rob Bowes" <rob@wolflair.com>
To: ab@support.wolflair.com
Sent: Sunday, August 15, 2004 8:20 AM
Subject: Re: [AB] Yay! Inventory feature!


> The plan is to handle the situations you list below.
>
> I hope between Colen's post and the stuff you list below, it's becoming
> clear why inventory management is NOT a simple thing and why it's planned
> as a future addition after V3.0. We're putting the foundation in place
now,
> but there's a LOT of work involved in ultimately adding all the
> functionality. :-)
>
> -Rob
>
> At 08:55 PM 8/14/2004 +1000, you wrote:
> >Coupla quick questions, if I may.
> >Would one be able to list painted and unpainted minis separately? i.e
> >identify I've got 40 blunderbuss and 20 are painted? Would one be able
to
> >identify command figs (champ/muso/standard) in stock in a similar way?
>
>
> --------------------------------------------------------------------------
-
> Rob Bowes (rob@wolflair.com) (650)
588-8252
> Lone Wolf Development
www.wolflair.com
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
> Yahoo! Groups Links
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>
>
>
>




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deathlynx
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Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388

Old August 16th, 2004, 10:43 AM
So do we have any idea when 3.0 is going into testing?
Also I have to appologize for some of the confusion
on the Dakka thread as I was offline for a week or so
when the it wandered into panic mode (due to people
reacting and not checking Lonewolf)...Oops... 8)

=====




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deathlynx is offline   #7 Reply With Quote
rob
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Old August 17th, 2004, 04:33 AM
Beta testing started just over a week ago. At present, the Beta team
consists primarily of data file authors, with the goal being to get them up
to speed with AB3 so that data file migration can start soon. Our target
for release is a few months out. There is no concrete date set at this time.

-Rob

At 11:10 AM 8/16/2004 -0700, you wrote:
>So do we have any idea when 3.0 is going into testing?
> Also I have to appologize for some of the confusion
>on the Dakka thread as I was offline for a week or so
>when the it wandered into panic mode (due to people
>reacting and not checking Lonewolf)...Oops... 8)


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Rob Bowes (rob@wolflair.com) (650) 588-8252
Lone Wolf Development www.wolflair.com




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