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Mathias
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Old July 30th, 2012, 09:12 AM
Quote:
Originally Posted by Mad Hamish View Post
If you have a character with Body 6 and give it heavy military armour it shows as encumbering (-2) while the description has it only encumbering on body *3
Fixed in the next update, thanks for the report.
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Old July 30th, 2012, 09:13 AM
Quote:
Originally Posted by _Pax_ View Post
Welladay:

BUG: Augmentation, Tailored Pheromones

Tailored Pheromones' description states, "This bonus has no effect on magical abilities and tests"

Yet HL is adding it to Drain tests, for Charisma Traditions.
Added to the to-do list, thanks for the report.
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Old July 30th, 2012, 09:50 AM
Quote:
Originally Posted by Nebulus View Post
Hi all,
Not sure if it's just me but the tactical console seems to get confused when there are some characters in the portfolio not involved in the combat.
When I hit the next initiative phase (and maybe next turn) some of the non combatants move up the list and appear before some combatants. They have the icon to add them to the combat, so the system is aware that they should not be there but they still are.
To fix this, I have to add them to the combar, then remove them again...

Is this a bug or am I doing something wrong?

Cheers, Ian

P.S. this has been a problem in all of the versions that I have used...
Please give me an exact set of steps that I can use to reproduce this issue. I'm not really sure what you're trying to describe right now.
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Old July 30th, 2012, 09:53 AM
Quote:
Originally Posted by 6ui1dm463 View Post
Bug: Incorrect Capacity (Oyoroi Armor)

The capacity of the Oyoroi Armor (listed as "Modern Samurai Armor", which is actually a group that includes Red Samurai Armor) in Hero Lab is set to 4, but the book capacity is actually 11, and the Arsenal errata makes no mention of a discrepancy.
Fixed in the next update, thanks for the report.
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Old July 30th, 2012, 09:54 AM
Quote:
Originally Posted by LoneRift View Post
Hi.

I am new to the forum.
And I don't know if that is the right post.

I have bought the Hero-Lab with Shadowrun and all add-ons.

Now I have created a char with the Hyundai Shin-Hyung car. The data is shown in the program.
But when I am printing it, the car is printed but with no data.
All car data is 0.

Is that a bug?

Thank you.

Regards
LoneRift
This has been previosly reported, and is on the to-do list.
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Old July 30th, 2012, 10:03 AM
Quote:
Originally Posted by chaosknight199 View Post
When looking at the Dice Pool for Gremlins on a machine sprite i noticed it has
DP 12 vs Firewall + Stealth
The description has system instead so its not to bad just an interesting misspell
Fixed in the next update, thanks for the report.
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Old July 30th, 2012, 10:06 AM
Quote:
Originally Posted by KarmaInferno View Post
When learned, limited spells are attuned to a particular fetish of the appropriate category. However, the text (SR4A 182) does not actually say that a given fetish is only usable for that one spell. Currently HeroLab forces you to select a specific spell for a fetish, rather than selecting a particular fetish for that spell.
Added to the to-do list, thanks for the report.
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Old July 30th, 2012, 10:17 AM
Quote:
Originally Posted by KarmaInferno View Post
Nanohives are missing from the list of installable cyberlimb options. Nanohives take up a Capacity of 2 when installed in cyberlimbs. (AUG 112-113)
Fixed in the next update, thanks for the report.
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Old July 30th, 2012, 10:37 AM
Quote:
Originally Posted by Peter Smith View Post
So I've got a character with the following augmentations:

Bone Lacing (Titanium, Alphaware), 1.2 Essence
Datajack, 0.1 Essence
Reaction Enhancers (R2), 0.6 Essence
Wired Reflexes (R2, Alphaware), 2.4 Essence
Muscle Augmentation (R2), 0.4/0.2 Essence after reduction
Muscle Toner (R2), 0.4/0.2 Essence after reduction
Suprathyroid Gland (Alphaware), 0.56/0.28 Essence after reduction
Synthacardium (R3), 0.3/0.15 Essence after reduction

His current Essence is 0.87.

I removed the Reaction Enhancers as the first step in an upgrade path for the character, and as expected the hole shows up as a Cyberware Essence Hole in the tool tip when I hover the mouse over the stat.

Now when I add a set of R4 Cybereyes to the character, the Cybereyes show up as a 0.5 Essence entry (cyber is still the dominant user for Essence), however the 0.6 Cyberware Essence Hole has now disappeared and the character's essence has gone up 0.1 points. As the eyes are worth less than the hole, there should still be a 0.1 Cyberware Essence Hole.
Fixed in the next update, thanks for the report.
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Old July 30th, 2012, 10:38 AM
Quote:
Originally Posted by Andrew View Post
Probably a stupid question, I have designed a Voudoun mage and when I summon a spirit for them I get a spirit with the Materialization power rather than the possession power. What do I do to correct this?
Previously reported, this is on the to-do list.
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