Senior Member
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I have a quick question about the DWATS template (which I finally figured out how to get to display) -- if you want to build a character with a very high Awareness (like modeling a Time Lord or the Doctor's half-human son) or other characteristic, what adjustments do you need to make at the start of character creation?
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#1 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Look for "Alien" under "Traits", and assign that to the character. That's all that's required to raise an attribute above 6. But if you specifically want a Time Lord, add that trait as well.
Reading the rule book, the "Alien" trait is not a pre-req for "Time Lord". But in the data set, it is. Not sure if I'm missing something or if the author of the data set is. |
#2 |
Senior Member
Join Date: May 2013
Posts: 1,458
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I noticed another discrepancy. The "Time Lord" trait costs 3 character points when it should only cost 2. I've PMed Kairos about both of these issues.
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#3 |
Senior Member
Volunteer Data File Author
Join Date: Feb 2009
Posts: 173
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I think I got a little creative there. I'll see about fixing it.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#4 |
Senior Member
Join Date: May 2013
Posts: 1,458
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#5 |
Senior Member
Volunteer Data File Author
Join Date: Feb 2009
Posts: 173
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Wow, so this update took WAY too long. The issue with the Alient pre-req for Time Lord and the overcharge in character points should be fixed. The latter was caused by the bootstrapped abilities not behaving themselves. Source is here, but it's been awhile since I used the AK, so I might have messed something up in the packaging. Let me know if you have trouble updating.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#6 |
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