Member
Join Date: Feb 2010
Posts: 74
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I created a character with only Commoner levels (it could be any class that doesn't get all simple and martial weapon proficiencies but Commoner works as well as any for this example. On the feats tab, there's a dropdown to select a single simple weapon proficiency. The dropdown contains all sorts of things (it looks like a list of weapons, attacks, spells, special abilities and more). If you then pick Martial Weapon Proficiency as a feat, you get a similarly cluttered dropdown.
Secondly, when you pick a weapon from either the simple or martial weapon proficiency dropdowns, you get a dialog box that says "Syntax error in dynamic 'candidate' tag expression." Everything seems to work as expected after that (when you give the character a weapon, the weapons you've picked show as proficient and the character sheet displays correctly) so the contents of the dropdown and the error message are irritations rather than show-stopping bugs. |
#31 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Are any other things with selectors affected? Weapon focus or skill focus for example? Does it still exist after restarting Hero Lab? If the expression that tells Hero Lab what things to display in a menu is not correctly formatted (the syntax error), it will show everything in that menu, and then report the error - which is what you're seeing. The expression is generated internally though. |
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#32 |
Member
Join Date: Feb 2010
Posts: 74
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OK, I've done some testing and you're right that a new character worked fine. Then I changed the race to half-orc (which is the race of the character I spotted the problem with). Bingo. The simple weapon proficiency dropdown which had previously only contained simple weapons now contained all sorts of stuff. I tried it with all 7 standard PC races and I only saw the problem with half-orcs and half-elves.
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#33 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#34 |
Junior Member
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when is the next update gonna be
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#35 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#36 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I'm afraid this is still up in the air right now. Rob and Colen are out of town today (April 1st), so I'll be able to discuss schedules with them when they get back, and decide whether we'll be publishing a bug fix update before the Bestiary update (that one's still a few weeks away).
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#37 |
Junior Member
Join Date: Apr 2010
Posts: 13
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Not a major issue, but I noted two things about the Magical Knack trait.
1 - It only allows you to select a class you *already have*. I find nothing in the trait that would indicate such a restriction (A lvl 1 Fighter might take such a trait for Wizard, and then pick up Wizard as a class later on) 2 - (I may be misinterpreting rules on this one) Hero Lab will not let me take the Magical Knack trait twice (for two different classes). I don't see any rules reason that someone couldn't have a Magical Knack as both a Cleric and a Sorcerer...(I got around this by adding a duplicate of the trait, calling it '2nd Magical Knack' ) |
#38 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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#39 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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The Armor Expert trait (thingid trArmorExp) is correctly lowering the ACP on armor and shields, but the actual value being applied to the skills does not include the lowered ACP. So for example it shows only -2 ACP on the armor, but it still removes -3 from the actual skills.
Also it appears the trait is lowering the ACP of shields and going by the wording I think it should only lower armor values not shields also. Thanks |
#40 |
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