Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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It should just be some Field ID that you would set. Like for weapons (or, anything actually) you can replace the name by setting a Field ID of "livename" and then filling in the Value with what you wanted to change it to. I'm not really sure what the name for the Trappings/Description field is, though. I'm not at the computer where I could check that, but for some reason I thought there was already a field in there for that. Maybe even domDomain? I know that one is used for Knowledge skills but I thought it was commonly used in other things, too.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#11 |
Senior Member
Join Date: Nov 2009
Posts: 891
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It would be the powTraps field but it complains when you try to assign it.
Quote:
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
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#12 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Its not that big a deal; since I'm putting together portfolios for use with the encounter builder, I can just set it in the portfolio. But it'd be nice to be able to embody it in the extent "things" when you know in advance what the trappings will always be.
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#13 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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If I pull up a power in the Editor there is a line for "Trappings Description" which maps to a FieldID of powTraps and I can put anything I want in there, either as examples of trappings or an exact trapping I want to list and I can do that on any power I have in there. It seems odd it doesn't let you redefine that field when you do a boostrap with it, though. Although if you are doing portfolios anyway I think Powers by default mark a default Trapping in red, as if it expects the listed trapping is an example but it wants the player to deliberately pick one, so you may still see a bit of strangeness even if you did set a default trapping.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#14 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Yeah, I think that they forgot to put in that use case scenario when designing it. I bet it started as a character builder and the rest was added on later.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#15 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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resPowers is the counter for the number of Arcane Powers a character has. It does not become active unless a character has an Arcane Background. Simply bootstrap either the Edge that grants that AB (Psionics?), or directly bootstrap the Arcane Background itself to the creature.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#16 |
Senior Member
Join Date: Feb 2010
Posts: 874
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#17 |
Senior Member
Join Date: Nov 2009
Posts: 891
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The editor only checks for valid code, not that the things works like it should. For all it knows you have whatever you need already on the creature to make it work.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#18 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Yeah, I'd say the editor will give errors for those things contained in the entry you were working on or sometimes those related to it. You can also get errors when you "Compile Data Files" for those items that have interactions with other items, so it's more of an entire data file error check. Finally you can also run into errors on selecting a setting to start a new character because of interactions between things that only get checked once they try to be used, like this instances (which is pretty much the same reason I had that error in the ETU file that I hadn't noticed before.) So it's really about when things interact as to when you might see the errors.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#19 |
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