Senior Member
Join Date: Apr 2008
Posts: 345
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I would LOVE it if I could change the container of multiple things.
I finished putting in Sandpoint for RotRL, and like a dumbass, I didn't think to separate between Merchants, Taverns, Services, and homes. So I have 50 entries under the Sandpoint adventure area. I want to make these groupings to make my navigation easier. So I add another group to places (Sandpoint Merchants) and start removing containers, then re adding containers. By the time I get through 5 of them, I'm going stir crazy. I don't mind adding a ton of data in one sitting, but remove container entry>Confirm, add, confirm, save is driving me nuts. It feels like I'm getting less done overall. In fact, a HUGE timesaver would be to be able to mutli-thing edit in the first place. Create a dungeon, put in the map. Put pins for each room. Link Pins to a new room each time. Go back to the main nav and add in ALL the rooms at once. Instead of doing each room individually. (yes, I know you have to put info into each room anyway, but it would help my brain to have them already in a tree view, not to mention finding each one outside the map pins). |
#1 |
Member
Join Date: Apr 2014
Location: Portugal
Posts: 80
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+1 for me too
I'm organising a "snapshot" of our world throughout the past 15 millennia, and I've started with places and time topics before adding ethnic/cultural groups which will merge and split between themselves in order to make a timeline of peoples. That said, imagine creating mountain ranges and rivers and seas in Europe, Middle East and Northern Africa (I'm ignoring the rest of the world for sanity sake). I use ctrl-Q because of the linking, so everything has to be contained separately later. |
#2 |
Senior Member
Join Date: Dec 2010
Posts: 468
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+1 for me
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#3 |
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