Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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I'm trying to use the Savage Worlds tutorial to aid setting up the Planet Mercenary system, but this isn't working correctly for some reason. When I add a Specialty via an Advance, it adds simply enough, but I get charged the cost of adding it. I had thought that that was forestalled with the "doneif (isuser = 0)". Is it because of the displacement?
Code:
<component id="Specialty" name="Specialization" autocompset="no" panellink="skills"> <!-- Display Name for use on Specialties Tab --> <field id="spcTabName" name="Display Name (Tab)" type="static" maxlength="50" maxfinal="50"> <finalize><![CDATA[ ~Displays name @text = field[name].text & " (" & this.tagnames[Skill.?," "] & ")" ]]></finalize> </field> <identity group="Specialty"/> <!-- All advancements need to displace themselves to the hero --> <displace target="hero">TRUE</displace> <tag group="SpecialTab" tag="Specialty"/> <!-- Track the ability on the actor --> <eval index="1" phase="Setup" priority="5000"><![CDATA[ perform forward[Specialty.?] ~ perform parent.assign[User.HasSpec] ]]></eval> <!-- Each specialty that is allocated by the user costs 2 CP --> <eval index="2" phase="Traits" priority="10000"> <before name="Calc resLeft"/> <after name="Bound trtUser"/><![CDATA[ ~if this speciality wasn't added by the user (as with a Background trait), skip it entirely doneif (isuser = 0) ~adjust the resource appropriately hero.child[resCP].field[resSpent].value += 2 ]]></eval> </component> |
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