Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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How would one code an item that adds 15 pounds to the load limit regardless of the Strength Die?
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#1 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Hmmm. I know how to adjust the multiplier, but I'm not clear if manipulating that variable can be done in a way that will provide a flat adder.
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#2 |
Senior Member
Join Date: Nov 2009
Posts: 891
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herofield[acLoadMult].value += 15
I think that it normally is calculated with Pre-Traits 5000, before Calc trtFinal, so try that. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. Last edited by SeeleyOne; November 16th, 2014 at 08:10 PM. Reason: Thought about it a bit more |
#3 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Ah, that does work then. I wasn't willing to say it would operate correctly before I'd tested it.
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Got it to work.
final 5100 if (field[grIsEquip].value <> 0) then #resmax[resEncumb] += 15 endif |
#5 |
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