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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Is there a way to do this?
I am thinking of running a Kerberos Club game. But there seems no way to add new modifiers to already existing powers just new powers. |
#1 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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need more information.....I don't understand.
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#2 |
Senior Member
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Join Date: Aug 2009
Posts: 1,549
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If you want to add Modifiers to a Power, you'll need to clone the Power, add the new Modifier, and Preclude the original Power for Kerberos. This keeps the core material intact.
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#3 |
Senior Member
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Join Date: Jan 2007
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That would require me to clone EVERY power. Maybe could you add a generic positive and a generic generic modifier for the powers on a later update.
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#4 |
Senior Member
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Join Date: Aug 2009
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Wow, Does every power have new modifiers, or is it a new modifier that affects every power? I haven't read that one yet. What Modifier are we talking about?
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#5 |
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Example on page 209:
Smaller (-1/level): This modification reduces the area effect radius of the power by one step per level. |
#6 |
Senior Member
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So yea it modifiers that can effect all most all powers.
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#7 |
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Join Date: Aug 2009
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Well, I had to do it with Hellfrost, with the Arcane Powers. Let's work together on this. Meet me offline, and together we can get a cloned list put together for Kerberos. I have a friend that's thinking of running it, too. She hasn't run a game for years, and she's so excited about Kerberos Club that she's considering stepping back behind the screen to run it.
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#8 |
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Quote:
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#9 |
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No, Portland, Oregon.
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#10 |
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