Senior Member
Join Date: Nov 2012
Posts: 208
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Hello!
Attached you find my versions of the Themes Wizard's Apprentice Guardian for your Solution to the Theme Issue. MagicSN |
#31 |
Member
Join Date: Oct 2011
Posts: 66
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Level Requirement -> -None- ( This is not a pickable power does not need a level. ) Power Class -> -None- ( No need to have Theme here that was left over from the earlier version of my theme support, having a Power Theme set to the right theme is enough. ) Power Type -> Encounter Power ( Will cause the power to show up in the class tab ) Power Use -> -None- ( Not required when Encounter Power is selected for Type ) |
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#32 |
Senior Member
Join Date: Nov 2012
Posts: 208
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BTW, one other issue, while not related to Themes, which I still have with Hero Lab, is there maybe something possible to do with the Editor ? The problem I have is that for a Wizard I cannot choose CanTrips, is something by using the Editor to "work around" these issues possible? Maybe write a user file for a class similar to Wizard with only the CanTrips being different? Thanks. Last edited by MagicSN; November 17th, 2012 at 05:39 AM. |
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#33 |
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Join Date: Oct 2011
Posts: 66
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bonus = hero.child[attrStr].field[attrBnBase].value Code:
bonus = #attrbasebonus[attrStr] Looks like it is not considering Wizard Suggestion and is instead hardcoded to the original 4 cantrips at least for Arcanist (Wizard). Mage (Wizard) has code to pick 3 cantrips, but again only considers the original 4 cantrips. You could copy the Arcanist class. Then in the editor select Counts As and make sure that Arcanist is selected. Go into bootstraps and for pWizGhoSou, pWizLight, pWizMagHan, pWizPresti and a tag "User.FeatureChk". Add pWizSugges as an additional bootstrap also with added User.FeatureChk tag. Finally add an Eval Rule for phase Validation. You can copy the "Too Many Cantrips" one from Mage (Wizard) but change the "3"s to "4"s Last edited by Daphne Pfister; November 17th, 2012 at 07:15 AM. Reason: typo |
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#34 |
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Join Date: Nov 2012
Posts: 208
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BTW: I now found out how to add the skill features for the Wizard Apprentice and Guardian Themes and added them, as well as to the changes you suggested on the Starting Feature Power, new version attached. Is there also a way to add the "extra language" for the Level 10 Feature of the Wizard's Apprentice? And, as I am currently editing the Fey Beast Trainer, how about a list of options to choose, is this possible with some script? Thanks again! Last edited by MagicSN; November 17th, 2012 at 08:11 AM. |
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#35 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Updated Wizard's Apprentice and Guardian as mentioned.
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#36 |
Member
Join Date: Oct 2011
Posts: 66
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No problem. Quote:
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#resmax[resLangExt] += 1 Quote:
( I have a git repository of all my changes which makes it easy for me to reapply them after an upgrade which is why I don't worry as much about modifying the ddi_*.dat files myself. But it does mean I need to rebase my changes after every 4E update. ) |
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#37 |
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Join Date: Nov 2012
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Thanks. |
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#38 |
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Join Date: Oct 2011
Posts: 66
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And example of a tag expression is Dragon Magic ( Thing id: fSorDraMag ) which can be found in Build options. The tag expression picks from several different types of resistances. Code:
thingid.rsAcid | thingid.rsCold | thingid.rsFire | thingid.rsLightn | thingid.rsPoison | thingid.rsThunder Theme features also support both types of selection lists. For theme features that need two list you use Selection List 2 to add a second Tag Expression or pick from a predefined list using the "Select From..." choice in the editor. My original version of the Harper theme used to use a list to select which powers should be available from the harper pin, but I went to something more like the cantrip choice for the current sample version. |
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#39 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Attached: Fey Beast Trainer Theme (I had to cut the text "Fey Beast Starting Feature" short else it overlapped with the selection box). Also you need to make the application sized big to read the whole text.
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#40 |
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