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Junior Member
Join Date: Dec 2021
Posts: 22

Old January 18th, 2022, 04:22 AM
Okay. So I'm looking to create a mechanic for my game where characters can recieve "Positive Levels" under certain conditions. Basically the reverse of Negative Levels.

So creating those should be easy right? Go into the editor. Copy the "Negative Levels" Adjustment and swap the -'s for +'s


There are no bootstraps, or Eval scripts or anything that say: "Confer a -x penalty on character."

There's nothing in the middle bar menu on that either. I have NO IDEA how this game calculates how negative levels work. It makes no sense to me.
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