Junior Member
Join Date: Mar 2016
Posts: 5
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I get the GM must Sync and Players must Sync. I am not using this as a VTT, I am using it as a tool to work with VTT. I even use this at a live table and everyone has their computers in front of them.
There has to be a better way than: Save work, exit to Launcher, Run Sync, Tell players to Exit to Launcher, run Sync, Everyone loads back up into Realm. If there was a way to Sync without Exiting to the Launcher, that would be awesome. So, they give us a button or key stroke. Expectations: I press Sync, it should save, Load progress bar window, return to Realm. The players will have the same button. This way I can say to the players, I just loaded it, and they press "Sync" and now see it. |
#21 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I agree. If they want the player version to be successful, they need to make synchronizing easier. I understand it will likely never be "live" but having to exit a realm to sync is something I hope they will eventually be able to change. As you say, it would be great if both the GM and Players version has a Sync this Realm button on the Share or Manage ribbon.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#22 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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There is no reason that you couldn't sync as described and it would make player edition significantly more usable at the table. Although keep in mind for all but the most trivial of realms syncing takes a while.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#23 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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I don't get the need for instant Player updates of the entire realm.
The player sync option is for them to peruse the campaign during down-time (and maybe as a refresher immediately before the next game session). The Player View from the GM edition is used during play to highlight important things going on during the game session. I don't see much social interaction if everybody is sitting reading the latest downloads from syncing with the server during a game session. |
#24 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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It would enable them to enter the VTT market and increase their customer base.
Obviously not by providing a VTT product but a better product to share the campaign information. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#25 |
Senior Member
Join Date: Dec 2010
Posts: 468
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Quote:
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#26 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Screen share with Skype. It 'could' be done.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#27 |
Senior Member
Join Date: Dec 2010
Posts: 468
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It is not practical if you are using a VTT because it must funnel through the same upload throttles most residential ISPs invoke on folks.
But you are right that I misspoke because it 'could' be done. I should have said it was impractical. |
#28 |
Junior Member
Join Date: Mar 2016
Posts: 5
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I am not interested in using Realm Works (RW) as a VTT. Fantasy Grounds (FG) or Roll20 (R20) do a fantastic job of being a VTT. I use both RW and FG together, even in my live games. We all have our Laptops in front of us where we keep our character stats and stuff. We are software developers, of course we have our laptops.
I use FG for things like: Stats, rolls, Dungeon style reveal mapping, and things alike. I use RW for things like: Organizing people, places, things, clues, downtimes, backstories, game history, world maps, and things alike. It would be ideal to me if RW could be live. I could display an NPC picture to the players while we are at the table instead of loading that pic to FG and then displaying it on the big screen. But really that is a nice to have. I could also do screen sharing and this is easily fixed, it is a little clunky, but doable. Most things for RW can wait till after the game for me to upload. There are times where a clue matters while the players are making a decision and they need to see all the data together before piecing out what to do next. I use this thing called Fronts from Dungeon World to help the players keep track of what is going on. I would like to update their Fronts so when they are making decisions they can see all the data up to date. Also, this happened last week (I have been using RW for a while, but now my players are using it so I am making noob errors). I loaded something last game, but forgot to click the dot. The next game one of the players was like “Who was that girl we spoke to last week in Beliard.” The player click Beliard and she was not shown. I was like “Oops. Here we go.” There was a lot of data on her that was revealed. Sure I could have read it all, but it would have been 100X easier if I could press Sync, and the players press Sync and w/in 3 minutes they had the data. We could have even taking a quick drink break while it loaded. |
#29 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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I absolutely agree that the current procedure for syncing is clunky. I don't have a need for live syncing, but to streamline my workflow it would be awesome to have a sync button on the ribbon within the Realm (for both Player and GM button, I imagine).
I'm not a programmer, so I have no idea how hard this would be... |
#30 |
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