Member
Join Date: Apr 2012
Posts: 52
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Character Advancement: Add New Skill Specialisation is only available for skills bought at chargen.
(Noticed on char already in advancement, tested with Armorer skill on Covert Ops Specialist. Can add spec if skill is subbed in during chargen, can´t if adding first skill then spec after.) |
#21 |
Member
Join Date: Aug 2011
Location: Chicagoland bay-bee!
Posts: 66
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#22 |
Senior Member
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My apologies, the forums via iPhone isn't as user friendly as with a proper screen :o)
Yes changing to creation mode works. |
#23 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Sorry, I should have said "modified ratings", rather than "augmented ratings". The limit on skills applies to bonuses gained from qualities as well as bonuses gained from augmentations (such as reflex recorders).
What are the base ratings of the skills this should be applying to? |
#24 |
Junior Member
Join Date: Apr 2012
Posts: 14
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When adding an Advanced Lifestyle the nuyen costs are switching to zero when the lifestyle costs are greater than 30.
Seems the calculator currently can't handle the "Add 25,000¥ per additional level" from page 153, Runner's Compendium. |
#25 |
Member
Join Date: Aug 2011
Location: Chicagoland bay-bee!
Posts: 66
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Quote:
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#26 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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BUG: scripting error message
Started a new character, went directly to Augmentation tab. When addint Cybereyes and clicking "customise", a popup with the following text appeared: Quote:
I'm not using any user-defined content, and have not edited any datafiles at all. |
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#27 |
Member
Join Date: Aug 2011
Posts: 82
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Is there a reason that the quality Ambidexterous is greyed out for the shapeshifters? Granted, the quadrupedal animal forms will not be using tools in their paws 99.99% of the time, but in their metahuman forms they will be.
I've not been able to find anywhere in the books that excludes this quality from any of the racial types, including shifters, spirits, and dracoforms. So, why is HL excluding it? |
#28 |
Junior Member
Join Date: Jun 2012
Posts: 14
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tried some other things and found the same bug from the last update...
Quote:
Trying to find the source of the problem, I first looked at what would make that kinda problem. added the Aircraft Mechanic skill, no effect. Then tried to locate any rules that would get that cost, on the off chance that I missed something, still no luck... Starting to feel really dumb for not understanding this. EDIT: Found something odd about this, it isn't dependent on the Technomancer quality(was using that when trying the first bug report and had to make a new char to test this) and it seams to affect any thing that relates to the drones stats(for example the spoof chips work fine.) Was about to make a complete list of miss priced mods before I noticed that correlation. It seams that all calculations have: body at a +1for the "[0-9]¥ * Body"(but this is for a dragonfly or Bust-A-Move not some of the larger drones so the Body might be something else like Body+Body), acceleration or speed are multiplied twice for the Improved Economy mod, the Engine Customization is just weird as this doesn't follow any quickly mistaken formulas(25*1*15 doesn't = 6000!). Some other things are the Turbocharger mod(the microdrones can take it once, its not available in HL atm). And not being able to have the "standard" sensor package made note in Arsenal on pg 105(you want to see behind you TOO? tisk tisk silly rabbit...) Also why can't you add mods to the cameras and microphones in said sensor packages? You can get Low-light mods on contacts but a vehicle cant for go the headlights with out adding it to the package itself? Finally is the price at the top of the vehicle Character screen not supposed to calculate all the mods like it does in Creation mode? Last edited by dragongold3; June 17th, 2012 at 10:26 PM. |
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#29 |
Senior Member
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I went back recently to work on my baddies for a termite hive - and lo and behold HL now says "the Termite template is not valid for the current race and has been disabled".
I've got several flesh forms, a nympth, soldier and scout all made as possessions of generic NPC metahumans. Has something about this mechanic changed? I also seem to be getting these whenever I use Invoking abilities (area-effect powers and improve physical attributes). Last edited by Canis; June 18th, 2012 at 04:50 PM. |
#30 |
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