Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Shadowrun
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 12:29 PM
Quote:
Originally Posted by Ryu View Post
Buy Orthoskin -> Buy Orthoskin Modification (Most easily seen on a fresh char, but just the same in character advancement.)

The essence cost for the modification is not deducted.

There is no option to choose an implant grade for the modification.


The same error occurs with the Chameleon Mod for Dermal Sheaths R3 with Ruthenium Polymer Coating. Maybe enter those mods like the Skillwire Expert System?
Fixed in the next update, thanks for the report.
Mathias is offline   #71 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 12:31 PM
Quote:
Originally Posted by Mara View Post
Cannot set a price for BTL or Simsense recordings
Quote:
Originally Posted by Ryu View Post
Is blocked in Chargen mode, works in Advancement mode.
Added to the to-do list, thanks for the report.
Mathias is offline   #72 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 12:40 PM
Quote:
Originally Posted by dragongold3 View Post
There is something weird with the Increased Economy modification...

When adding to a minidrone, say a Bust-A-Move or a Dragonfly, it seems to show the right cost when you select it. But it is giving a final cost of speed*speed*acell*acell*5 when you try to add it...
Please elaborate on what issue you're trying to report.

I added a Dragonfly (accel (running) of 15 and Speed 30), and then looked at improved Economy, and the price in the grid is listed as 2250, the price in the text is listed as "5Y * Acceleration (Running) * Maximum Speed", and pulling out a calculator, 5 * 15 * 30 = 2250. When I add the item to the drone, the cost is still 2250.
Mathias is offline   #73 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 12:42 PM
Quote:
Originally Posted by Calabim696 View Post
Not really sure if this is a bug but it has been bugging my players. The walking and running speeds are not listed on the printouts. Thanks.
Added to the to-do list, thanks for the report.
Mathias is offline   #74 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 12:47 PM
Quote:
Originally Posted by Darkwraith View Post
I noticed that when creating an Insect Shaman: Wasp, they can only summon Termite spirits. I know Insect Shaman are supposed to be insane, so I guess those type are off the deep end
Fixed in the next update, thanks for the report.

(P.S. This was only a text error - actually adding spirits would give you wasp spirits)
Mathias is offline   #75 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 12:50 PM
Quote:
Originally Posted by _Pax_ View Post
The Ferret RPD-1X minidrone is supposed to have additional modification slots
Fixed in the next update, thanks for the report.
Mathias is offline   #76 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 12:56 PM
Quote:
Originally Posted by Ken View Post
This seems to be consistent - after buying special ammo (stick n shock, etc) or grenades for a character then printing (or doing a print preview of the CRS), they don't appear anywhere on the character record sheet output (at least not that I can find).
Fixed in the next update, thanks for the report.
Mathias is offline   #77 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 01:02 PM
Quote:
Originally Posted by Canis View Post
Apologies, seems it's only when you have a skill group at rating 6, you can increase those skills to 7 using 'increase active skill' advancement.
Fixed in the next update, thanks for the report.
Mathias is offline   #78 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 12th, 2012, 01:07 PM
Quote:
Originally Posted by Murrdox View Post
I must be doing something wrong but I can't seem to get Insect Spirits to work in Hero Lab.

- I create a new hero, choosing "Critter/Spirit".
- For Heritage on the Basic Tab, I choose any Insect spirit type.
- I get a validation error saying "You must choose an insect species (from the Racial Modifications table on the Basics Tab)
- I click the "Add Optional Modifications for this race" button on the Basics tab
- I choose an Insect Species (also picking True Form Merge, but that option seems to work fine and doesn't have an impact on the error).
- After I pick the species, then I get an error saying "This template is not valid for the current race and has been disabled"

Either this is a bug, or I'm completely missing a step to successfully create an Insect Spirit. Any help?
Fixed in the next update, thanks for the report.
Mathias is offline   #79 Reply With Quote
Canis
Senior Member
 
Join Date: Feb 2012
Location: Seattle
Posts: 191
Send a message via MSN to Canis

Old June 12th, 2012, 08:16 PM
Quote:
Originally Posted by Mathias View Post
it'll complain that you can't save that copy, which is why this will require the other program
Yeah that didn't happen! Seems Tac Net Software is 'unlocked' from an editor point of view.

Also, Tac Net doesn't have any options available, is that a bug?
Canis is offline   #80 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:46 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.