Senior Member
Join Date: Feb 2013
Posts: 357
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#31 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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#32 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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spoke too soon. the number of rounds/day to rage doesn't adjust when the con modifier goes up. it still bases it off your "normal" con mod, but it should be whatever the current con mod is. (its easy to know, but just pointing it out)
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#33 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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okay, so I'm having this issue with one of the characters. on my home PC it's fine but on my laptop I'm getting several errors. I can attach the character but I'm not sure if it will help since it's perfectly fine on my Home computer. I tried copying the d20 file from the PC to the laptop but that didn't work either.
if i remove his familar, the second error will go away but the first one stays unless i remove the dragonblood sorcerer level. Again, i have zero issues with the exact same character on my PC. (I save the characters in my dropbox folder so any changes i make are always updated everywhere. |
#34 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,089
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It's most likely that you haven't copied ALL the user files from your PC to the laptop, or you didn't copy them to the correct folder.
In particular, whatever file has the race "rdrakraven". Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#35 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Since rdrakraven isn't from the community set we wouldn't be able to diagnose the problem even if you did upload your portfolio file. We'd need both it and the .user file containing this race. |
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#36 |
Junior Member
Join Date: Mar 2019
Location: San Antonio
Posts: 21
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I finally was able to fix all this and everything is working great. I do have a question though. in the editor, where are lesser abilities for intelligent weapons? i want to customize a weapons ability and i can't seem to find that anywhere.
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#37 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Looks like they are hidden and cannot be edited through the editor. It might be possible to do it by hand, but you'd need to know how those things are formatted. Unfortunately, I don't have access to the source code so I can't really help you out with this particular issue.
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#38 |
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