Senior Member
Join Date: Dec 2017
Posts: 161
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So I have been digging through the files and learning how this works. I noticed that all the ammo in the DLR file is in the equipment section. Is there a reason for this? Just wondering
If it was set to compset="Ammunition" it would show under the proper tab and then add a counter on the "in-play" tab In the file, all the ammo is set to compset="Equipment" if you change it to compset="Ammunition" Here are the changes I propose <thing id="eqDLArrow" name="Arrow" compset="Ammunition" lotsize="20" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="2"/> <fieldval field="gearWeight" value=".2"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo" name="Ammunition"/> </thing> <thing id="eqDLAm2238" name="Ammo (.22-.38)" compset="Ammunition" lotsize="50" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="2"/> <fieldval field="gearWeight" value=".06"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAm4050" name="Ammo (.40-.50)" compset="Ammunition" lotsize="50" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="3"/> <fieldval field="gearWeight" value=".1"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAm3852" name="Ammo (.38-.52)" compset="Ammunition" lotsize="50" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="4"/> <fieldval field="gearWeight" value=".12"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAmmo56" name="Ammo (.56)" compset="Ammunition" lotsize="50" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="5"/> <fieldval field="gearWeight" value=".16"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAmmPnS" name="Ammo (Powder & Shot)" compset="Ammunition" lotsize="20" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="1"/> <fieldval field="gearWeight" value=".2"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAmmoPC" name="Ammo (Percussion Caps)" compset="Ammunition" lotsize="60" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value=".5"/> <fieldval field="gearWeight" value=".016"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAmmoSG" name="Ammo (Shotgun Shells)" compset="Ammunition" lotsize="20" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="2"/> <fieldval field="gearWeight" value=".1"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> |
#1 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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If you are using the "official" deadlands file from the downloader rather than the one dartnet has made 9I also have one but it's missing Last Sons) then you are using a data file that is very old and in need of a major overhaul, which is planned. In any case it's probably only there because the data file author at that time just decided to put it there for whatever reason. Or maybe it was before there was a separate category for Ammo. I'm not really sure. Most data files for Savage Worlds are just fan-made files which is why you might see all kinds of little idiosyncrasies in them.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#2 |
Senior Member
Join Date: Dec 2017
Posts: 161
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Ok cool. How does one get the file Dartnet created? Reading through the forums it looked like CapedCrusader was sort shepherding the Deadlands stuff. I sent him a PM but never heard back. I would love to see whats out there...
Has anyone been work on Smith and Robards? I can stop that then also |
#3 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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i have't checked myfile in a while so i don't remember if i did any of the Smith & Robards stuff of not. Just send dartnet a PM requesting his Deadlands file (same as for any files listed in the thread about available files) and I'm sure he'll send it to you. You may need to PM your email address to him.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#4 |
Senior Member
Join Date: Dec 2017
Posts: 161
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Are these files in source control somewhere? like Github or source forge? that would be ideal for development. I am a programmer by trade so trying to figure out how this is managed...I have been looking at the official ones but there seem to a lot issue...little cleanup things I have done....but I would rather contribute to the community if possible.
Please let me know I PMed both dartnet and capedcrusader. |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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We don't support multiple developers on these official files. There is one person responsible for each file, and I review all official files before release to ensure they meet our release criteria. I responded to the PM.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#6 |
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