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PGoodman13
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Join Date: Jun 2011
Posts: 84

Old October 16th, 2022, 03:34 PM
That looks vaguely familiar....
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old October 17th, 2022, 06:18 AM
Quote:
Originally Posted by PGoodman13 View Post
That looks vaguely familiar....
Yep, one of the best examples I have found. (BTW, Did you mean for the Talent to be Secondary Generators instead of Secondary Reactors? )

I still need to add the bit about allowing Mission Pods on the build, then I think I have everything in place for a Custom Frame as far as a Starship goes. then, it's Small Craft and Starbases....

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #202 Reply With Quote
PGoodman13
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Join Date: Jun 2011
Posts: 84

Old October 24th, 2022, 06:01 PM
No, it should be Reactors. I thought I fixed that.
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PGoodman13
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Join Date: Jun 2011
Posts: 84

Old October 24th, 2022, 07:15 PM
Is 1.11 the current version? Because if it is...man, have you got a lot of catching up to do....
PGoodman13 is offline   #204 Reply With Quote
TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old October 25th, 2022, 07:47 AM
Quote:
Originally Posted by PGoodman13 View Post
Is 1.11 the current version? Because if it is...man, have you got a lot of catching up to do....
You're telling me? LOL It's coming along slowly but surely.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #205 Reply With Quote
PGoodman13
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Join Date: Jun 2011
Posts: 84

Old November 19th, 2022, 08:12 AM
Quote:
Originally Posted by TCArknight View Post
You're telling me? LOL It's coming along slowly but surely.
How goes the catch-up process? Can't wait for Saurians and Barzans....
PGoodman13 is offline   #206 Reply With Quote
TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old November 21st, 2022, 08:00 AM
v1.12 should now be available. Please let me know if you see any issues or have any suggestions/improvements.

Quote:
v1.12
Release: 11/20/2022
Known Issues:
* Starship Character Sheet needs updated

Updated -
TOS_Player_Characters.stock
TNG_Player_Characters.stock
DS9_Player_Characters.stock

Fixed -
Added missing Ushaan-tor to melee weapons
Fixed "Ship Mission Pods: Resource Overspent." message for various starships

New -
Roles - Added selection of Character Role
Shackleton Expanse Campaign Guide
+ New Species

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #207 Reply With Quote
charlieluce
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Join Date: Jul 2008
Posts: 1,321

Old February 5th, 2023, 03:29 PM
1.12 keeps wanting me to update even after we installed it.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
charlieluce is offline   #208 Reply With Quote
TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old February 6th, 2023, 05:32 PM
Quote:
Originally Posted by charlieluce View Post
1.12 keeps wanting me to update even after we installed it.
I noticed that too. I haven’t managed to get it resolved on my side yet either…

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #209 Reply With Quote
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