Senior Member
Join Date: Jul 2010
Posts: 3,147
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I'm working on a custom ability that adds an enhancement bonus to any one attribute score. Which score gets adjusted can change each time you use the ability. I have the custom ability set up to choose an attribute, but I can't see a way to determine which item was chosen. There is a usrChosen1 field, but it doesn't get populated. There must be a hidden field somewhere (the livename changes, but that's it as far as I can tell from the debug fields/tags). Is it possible to access this hidden field, or do I need to create something else that I can bootstrap?
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Have you looked at the transmuter or wood elemental wizard schools - both of those have a power that adds an enhancement bonus to a selected attribute - how do they do it?
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#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#3 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Custom abilities only work with classes, as far as I've been able to ascertain. If you are trying to bootstrap this to something other than a class, it doesn't work. Classes have a field that determines how many custom abilities the class has, but I have not seen this on anything else (such as races, which would be great to have on, since races with HD are pretty much classes for monsters).
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#4 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#5 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Did you ever get this figured out?
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#6 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Not the way I wanted. I ended up bootstrapping a pair of specials and providing 6 selection boxes on the in-play tab. It works for now.
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#7 |
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