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Sendric
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Join Date: Jul 2010
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Old April 9th, 2013, 08:58 AM
I'm working on a custom ability that adds an enhancement bonus to any one attribute score. Which score gets adjusted can change each time you use the ability. I have the custom ability set up to choose an attribute, but I can't see a way to determine which item was chosen. There is a usrChosen1 field, but it doesn't get populated. There must be a hidden field somewhere (the livename changes, but that's it as far as I can tell from the debug fields/tags). Is it possible to access this hidden field, or do I need to create something else that I can bootstrap?
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Mathias
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Old April 9th, 2013, 09:03 AM
Have you looked at the transmuter or wood elemental wizard schools - both of those have a power that adds an enhancement bonus to a selected attribute - how do they do it?
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Sendric
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Old April 9th, 2013, 09:17 AM
Quote:
Originally Posted by Mathias View Post
Have you looked at the transmuter or wood elemental wizard schools - both of those have a power that adds an enhancement bonus to a selected attribute - how do they do it?
I tried to create a class special, then bootstrap it (as those abilities do) to the custom ability. Unfortunately, I then get an error when I select the custom ability:

Quote:
Attempt to access field 'cTotalLev' that does not exist for thing 'cTMkBellfl'
Location: 'field calculate' script for Field 'xTotalLev' near line 10
This error only occurs when I have the class special bootstrapped, and I'm not really sure why it's there because I'm not trying to access that field in anything that I'm doing (at least, not on purpose).
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Kendall-DM
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Old April 9th, 2013, 09:40 AM
Custom abilities only work with classes, as far as I've been able to ascertain. If you are trying to bootstrap this to something other than a class, it doesn't work. Classes have a field that determines how many custom abilities the class has, but I have not seen this on anything else (such as races, which would be great to have on, since races with HD are pretty much classes for monsters).
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Sendric
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Old April 9th, 2013, 09:46 AM
Quote:
Originally Posted by Kendall-DM View Post
Custom abilities only work with classes, as far as I've been able to ascertain. If you are trying to bootstrap this to something other than a class, it doesn't work. Classes have a field that determines how many custom abilities the class has, but I have not seen this on anything else (such as races, which would be great to have on, since races with HD are pretty much classes for monsters).
The custom ability is on a class (Tattooed Monk). The error message above occurs when I have a class special bootstrapped to the custom ability.
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Kendall-DM
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Old April 14th, 2013, 08:10 AM
Did you ever get this figured out?
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Sendric
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Old April 14th, 2013, 10:15 AM
Not the way I wanted. I ended up bootstrapping a pair of specials and providing 6 selection boxes on the in-play tab. It works for now.
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