Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
wynlyndd
Member
 
Join Date: Nov 2014
Posts: 90

Old November 6th, 2019, 08:19 AM
My DM had always had a policy that if it wasn't in a published WotC book, it wasn't fair game. Or so I thought. He comes to me and tells me, "Hey have you seen the latest UA? I think there is something you will want."

So he is giving me the go ahead to trade out my Quicken metamagic with the Elemental Spell one. ( I rarely used Quicken.)

So do UA updates get incorporated into HLC? I have never even looked at UA before now. I fully realize that even if the answer is "yes", then it will take time to code/script (even if I learn how to do it myself).

I think, without knowing the ins and outs, that I should be able to add this metamagic feat fairly easily, right?
wynlyndd is offline   #1 Reply With Quote
dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old November 6th, 2019, 08:59 AM
You can copy an existing metamagic feature and change it up and save it pretty easily in your own .user files if you want to try tackling the editor.

The metamagic "things" are found in the editor under the Class tab, then the Custom Ability sub-tab.

I'm sure eventually you'll see a new UA option pop up in the Ctrl-K/configuration screen but I wouldn't count on it till they publish their current workload.

The additions like metamagic features, new fighting styles and maneuvers are pretty easy to add in, the problem that I've run into is deciding how to deal with the entire class feature replacements (Like removing Fast Movement and adding Instinctive Pounce for Barbarians). The Helper.Disable tags and Helper.SpcReplace can be pushed in a script, but the devil is in the details of where to put the option to do so.
dungeonguru is offline   #2 Reply With Quote
wynlyndd
Member
 
Join Date: Nov 2014
Posts: 90

Old November 6th, 2019, 01:13 PM
Quote:
Originally Posted by dungeonguru View Post
You can copy an existing metamagic feature and change it up and save it pretty easily in your own .user files if you want to try tackling the editor.
.....

The additions like metamagic features, new fighting styles and maneuvers are pretty easy to add in,
Thanks for giving me hope! I fixed one magic item via the editor once, but that was really minor. Getting it to my iPad was tougher. Hope I remember how to do that!
wynlyndd is offline   #3 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:47 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.