Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Quote:
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
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#11 |
Senior Member
Join Date: Sep 2017
Posts: 600
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I'm not saying they have to do anything. In fact, I was saying I don't expect them to do anything to help with OP's request. You are correct that they are supporting other projects and are not really concerned with 5e; my example was to demonstrate that. For the most part, outside of SRD changes or major bugs, I don't expect LWD to support their 5e product further. That's what I was telling OP.
It's very nice that you have the time and expertise to code your own 5e file. Most people here cannot do the same. I have players who use the Hero Lab 5e SRD + Community Pack to track and play their characters electronically. My and their experience, use case, coding knowledge, and available time are not the same as yours. So we'll continue to use the official LWD-created version of the game. I know LWD has their reasons for not prioritizing this system anymore. But it's not unfair for me to point that out. If I had a major problem with it, I'd stop using the product. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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I am concerned with the product a bit too as Wildemount added the Hollow One which acts like a racial template... I'm not sure how this will get implemented in the current structure of hero lab since templates are usually seen as an NPC thing.
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#13 |
Senior Member
Join Date: May 2016
Posts: 608
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Hollow One is described as a Supernatural Gift, so it could be coded as a feat, adjustment or boon.
The DMG actually goes over Supernatural gifts (Blessings specifically) in Ch. 7, and I'm pretty sure the community added those as boons. That's a lot easier than coding a bunch of race variants or subraces. |
#14 |
Senior Member
Join Date: Sep 2017
Posts: 600
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Quote:
Code:
<thing id="bn5CHollow1" name="Hollow One" description="Becoming a Hollow One confers these traits upon you:\n\n{b}{i}Ageless.{/i}{/b} You no longer age, and any no effects can cause you to do so.\n\n{b}{i}Cling to Life{/i}{/b} When you roll a 16 or better on a death saving throw, you regain 1 hit point.\n\n{b}{i}Revenance.{/i}{/b} You retain your creature type, but you also appear to be undead to spells and other effects that detect the presence of undead creatures.\n\n{b}{i}Unsettling Presence.{/i}{/b} You can use an action to unsettle a creature visible to and within 15 feet of you. The next saving throw it makes within the next minute is made with disadvantage. Constructs, undead, and creatures immune to being frightened cannot be unsettled by you in this way. Once you've used this feature, you must complete a long rest before doing so again." compset="Boon" uniqueness="useronce"> <usesource source="5eEGtWCP"/> <tag group="Helper" tag="NoAdvLeag"/> <bootstrap thing="ra5CHlwRvnc"></bootstrap> <bootstrap thing="ra5CHlwUnsPr"></bootstrap> <bootstrap thing="ra5CHlwClngLf"></bootstrap> <bootstrap thing="ra5CHlwAgel"></bootstrap> </thing> <thing id="ra5CHlwAgel" name="Ageless" description="You no longer age, and any no effects can cause you to do so." compset="RaceSpec"> <tag group="Helper" tag="ShowSpec"/> <tag group="FeatureTyp" tag="Special"/> </thing> <thing id="ra5CHlwClngLf" name="Cling to Life" description="When you roll a 16 or better on a death saving throw, you regain 1 hit point." compset="RaceSpec"> <tag group="Helper" tag="ShowSpec"/> <tag group="FeatureTyp" tag="Special"/> </thing> <thing id="ra5CHlwRvnc" name="Revenance" description="You retain your creature type, but you also appear to be undead to spells and other effects that detect the presence of undead creatures." compset="RaceSpec"> <tag group="Helper" tag="ShowSpec"/> <tag group="FeatureTyp" tag="Special"/> </thing> <thing id="ra5CHlwUnsPr" name="Unsettling Presence" description="You can use an action to unsettle a creature visible to and within 15 feet of you. The next saving throw it makes within the next minute is made with disadvantage. Constructs, undead, and creatures immune to being frightened cannot be unsettled by you in this way. Once you've used this feature, you must complete a long rest before doing so again." compset="RaceSpec"> <fieldval field="abRange" value="15"/> <fieldval field="abDuration" value="1"/> <fieldval field="trkMax" value="1"/> <tag group="Helper" tag="ShowSpec"/> <tag group="abRange" tag="Feet"/> <tag group="FeatureTyp" tag="Action"/> <tag group="abDuration" tag="Minute"/> <tag group="abAction" tag="Action"/> <tag group="Usage" tag="LongRest"/> </thing> Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! Last edited by Fenris447; January 13th, 2021 at 07:41 AM. |
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#15 |
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