Senior Member
Join Date: Jul 2019
Posts: 142
|
also, I understand that skAcrobat denotes the Acrobat skill for instance.
But what would cskAcrobat be? |
#11 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
|
#12 |
Senior Member
Join Date: Jul 2019
Posts: 142
|
This is the code I've created.
For some reason, it's not recognizing anything between the brackets, but for Diplomacy and Handle Animal, adds the +1 from the end as an untyped bonus. But if I bump the character up to lvl 5, it doesn't increase the bonus to +2. Also, for some reason, it's not adding ANY bonuses to Bluff. -------------------------------------------------------------------------------------------------- ~ Add a +1 racial bonus to our Bluff skill using the "skillbonus" macro #skillbonus[skBluff] += round(field[xAllLev].value/5,0,-1) + 1 ~ Add a +1 racial bonus to our Diplomacy skill using the "skillbonus" macro #skillbonus[skDiplo] += round(field[xAllLev].value/5,0,-1) + 2 ~ Add a +1 racial bonus to our Handle Animal skill using the "skillbonus" macro #skillbonus[skHandleAn] += round(field[xAllLev].value/5,0,-1) + 3 |
#13 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
|
Timing?
|
#14 |
Senior Member
Join Date: Jul 2019
Posts: 142
|
|
#15 |
Senior Member
Join Date: Jul 2019
Posts: 142
|
I've switched it to Post-Levels, but I don't know what Priority to use. I've still got it at 10000.
The script is still not working. The +1 is getting applied, but none of the level calc stuff inside the brackets. |
#16 |
Senior Member
Join Date: Jul 2019
Posts: 142
|
WooT! Thank you everyone who tried to help me.
Finally got it to work with this script: ~ Add a +1 racial bonus to our Bluff skill using the "skillbonus" macro #skillbonus[skBluff] += round(#totallevelcount[]/5,0,-1) + 1 ~ Add a +1 racial bonus to our Diplomacy skill using the "skillbonus" macro #skillbonus[skDiplo] += round(#totallevelcount[]/5,0,-1) + 1 ~ Add a +1 racial bonus to our Handle Animal skill using the "skillbonus" macro #skillbonus[skHandleAn] += round(#totallevelcount[]/5,0,-1) + 1 |
#17 |
Senior Member
Join Date: May 2015
Posts: 830
|
FYI you are adding an untyped bonus not a racial bonus.
#applybonus[BonTrait,skHandleAn,round(#totallevelcount[]/5,0,-1) + 1] that would handle issues of stacking |
#18 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 406
|
#racialbonus[skBluff] += round(#totallevelcount[]/5,0,-1) + 1
or #applybonus[Racial, skBluff, round(#totallevelcount[]/5,0,-1) + 1] for a non-stacking racial bonus, iirc. |
#19 |
Thread Tools | |
Display Modes | |
|
|