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Aril
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Join Date: Jul 2019
Posts: 142

Old July 29th, 2019, 07:39 PM
also, I understand that skAcrobat denotes the Acrobat skill for instance.

But what would cskAcrobat be?
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TobyFox2002
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Old October 9th, 2019, 05:09 AM
Quote:
Originally Posted by Aril View Post
also, I understand that skAcrobat denotes the Acrobat skill for instance.

But what would cskAcrobat be?
consolidated skill Acrobatics, from pathfinder unchained, consolidated skills.
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Aril
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Old July 14th, 2020, 07:15 PM
This is the code I've created.

For some reason, it's not recognizing anything between the brackets, but for Diplomacy and Handle Animal, adds the +1 from the end as an untyped bonus.

But if I bump the character up to lvl 5, it doesn't increase the bonus to +2.

Also, for some reason, it's not adding ANY bonuses to Bluff.

--------------------------------------------------------------------------------------------------
~ Add a +1 racial bonus to our Bluff skill using the "skillbonus" macro #skillbonus[skBluff] += round(field[xAllLev].value/5,0,-1) + 1

~ Add a +1 racial bonus to our Diplomacy skill using the "skillbonus" macro
#skillbonus[skDiplo] += round(field[xAllLev].value/5,0,-1) + 2

~ Add a +1 racial bonus to our Handle Animal skill using the "skillbonus" macro
#skillbonus[skHandleAn] += round(field[xAllLev].value/5,0,-1) + 3
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Lord Magus
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Old July 14th, 2020, 07:43 PM
Timing?
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Aril
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Old July 14th, 2020, 07:52 PM
Quote:
Originally Posted by Lord Magus View Post
Timing?
Phase = Pre-Attributes
Priority = 10000
Index = 1
Timing: No timing information specified
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Aril
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Join Date: Jul 2019
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Old July 15th, 2020, 09:02 PM
I've switched it to Post-Levels, but I don't know what Priority to use. I've still got it at 10000.

The script is still not working. The +1 is getting applied, but none of the level calc stuff inside the brackets.
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Aril
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Join Date: Jul 2019
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Old July 15th, 2020, 09:32 PM
WooT! Thank you everyone who tried to help me.

Finally got it to work with this script:


~ Add a +1 racial bonus to our Bluff skill using the "skillbonus" macro
#skillbonus[skBluff] += round(#totallevelcount[]/5,0,-1) + 1

~ Add a +1 racial bonus to our Diplomacy skill using the "skillbonus" macro
#skillbonus[skDiplo] += round(#totallevelcount[]/5,0,-1) + 1

~ Add a +1 racial bonus to our Handle Animal skill using the "skillbonus" macro
#skillbonus[skHandleAn] += round(#totallevelcount[]/5,0,-1) + 1
Aril is offline   #17 Reply With Quote
Minous
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Old July 16th, 2020, 04:03 AM
FYI you are adding an untyped bonus not a racial bonus.
#applybonus[BonTrait,skHandleAn,round(#totallevelcount[]/5,0,-1) + 1]

that would handle issues of stacking
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Daniel V
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Posts: 406

Old July 17th, 2020, 11:25 AM
#racialbonus[skBluff] += round(#totallevelcount[]/5,0,-1) + 1

or

#applybonus[Racial, skBluff, round(#totallevelcount[]/5,0,-1) + 1]

for a non-stacking racial bonus, iirc.
Daniel V is offline   #19 Reply With Quote
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