Member
Join Date: Oct 2010
Posts: 74
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I am building a class skill that gives advantage to initiative. Ideally, I'd like for it to put an * next to Initiative...similar to the * that goes next to skills. Anyone have any ideas?
if (field[abilActive].value <> 0) then #situational[hero.child[Initiative],"Advantage on Initiative Rolls",field[thingname].text] endif |
#1 |
Senior Member
Join Date: May 2016
Posts: 608
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The code you show for the situational should generate the * (from what I've seen from the Rod of Alertness code), but only if you make the class ability an activated ability - otherwise your if statement never fires off since a constant ability is never "activated".
One thing I've seen though is that the code for the situational advantage doesn't put an * by initiative on the Basics summary window although it shows up on Abilities tab correctly and mousing over initiative in the basic window shows the advantage in the mouseover popup. |
#2 |
Member
Join Date: Oct 2010
Posts: 74
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The activation code is above, and I do check a box in-play. As you said, the mouseover works, but * doesn't show. Maybe it's a limitation of the tool. Thanks though
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#3 |
Senior Member
Join Date: May 2016
Posts: 608
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Might be a bug? Anyone else on the forums reported it to LW yet? If I don't hear anything in a couple of days, I'll open a bug report for us.
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#4 |
Member
Join Date: Oct 2010
Posts: 74
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THanks. I dont know where to open report.
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#5 |
Senior Member
Join Date: May 2016
Posts: 608
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Since it's base functionality of the client we use the 5th edition srd bug link in liz's sticky post.
I put the request in, LWD developers are pretty good at responding in a week or so with some information. |
#6 |
Member
Join Date: Oct 2010
Posts: 74
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I reported it. THank you!
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#7 |
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