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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 948

Old November 26th, 2017, 11:19 AM
Howdy!

Is there a preferred script for this type of Attribute modification? the part I'm not getting is the past d12 bit...

Quote:
Originally Posted by Bionic Strength Augmentation
Fully bionic arms and legs, reinforced artificial musculature, and other techniques raise the cyborg’s Strength. Each step past d12 adds a +1.
I know I can do the #traitbonus[attrStr] += 1 for the die step, but I'm at a loss for after that...
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,726

Old November 26th, 2017, 03:40 PM
You shouldn't have to do anything after that. The Savage Worlds ruleset should handle anything beyond d12 as adding +1 for each step.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first)
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