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MagicSN
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Join Date: Nov 2012
Posts: 208

Old December 3rd, 2014, 03:41 AM
Hello!

Is there a better way to do this:

<thing id="pFmBat" name="Bat" description="{align left}{b}Tiny Celestial, Fey, or Fiend{/b}{br}{br}The bat is your familiar.{br}{br}{b}AC: {/b}12{br}{b}Hit Points: {/b}1 HP{br}{b}Speed: {/b}5 ft. (Flying: 30 ft.){br}{b}Str: {/b}2 (-4) {b}Dex: {/b}15 (+2) {b}Con: {/b}8 (-1){br}{b}Int: {/b} 2 (-4) {b}Wis: {/b}12 (+1) {b}Cha: {/b}4 (-3){br}{br}{b}Familiar: {/b}When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. You can resummon it using {b}Find Familiar{/b}.{br}{b}Skills: {/b}Passive Perception 11.{br}{b}Blindsense {/b}60 ft. Cannot use Blindsense when deafened.{br}{b}Keen Hearing. {/b}Advantage on Perception checks relying on hearing." compset="Power">
<tag group="PowerType" tag="Famil"/>
<tag group="PowerUse" tag="Famil"/>
</thing>

I have some tables in power descriptions (and magic items), is there a way
to specific "and now go to the next tab stop" or something like that in a string?

Thanks in advance!

Best regards,
MagicSN
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Mathias
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Join Date: May 2005
Posts: 13,214

Old December 3rd, 2014, 07:45 AM
Unfortunately, HL does not have any tab or table mechanics available.

Usually you'd have the Description procedure generate almost all of that description text, not store it on every race.
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MagicSN
Senior Member
 
Join Date: Nov 2012
Posts: 208

Old December 4th, 2014, 01:27 AM
Quote:
Originally Posted by Mathias View Post
Unfortunately, HL does not have any tab or table mechanics available.

Usually you'd have the Description procedure generate almost all of that description text, not store it on every race.
Hi!

The Description procedure would be for a race, not for a single Power (the example shows a creature the character
in question can summon, potentially there could be several such creatures the same character can summon).
It has NOTHING to do with the race of the character. And there are other examples, for example the Teleport
spell (listing a table on which to roll to find out how far "off" the location is).

Well, anyways, it seems I have to do with my current method of moving things with blanks, even if it is not perfect.

Any chance we might see a {tab} in a future version? Thanks.

Best regards,
MagicSN
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