Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Terrible structure :-/ |
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#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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YES! Then the servers had to run "frontpage" extensions to be able to process the pages.
Hell look at the winmail.dat files that Outlook puts into emails. They can never just use a standard as is... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#12 |
Senior Member
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Quote:
As someone used to coding from vi (unix visual editor) and notepad up to IDE (Integrated Development Environments) such as Eclipse. I find it easy to use TextPad with default settings and not worrying about having pretty colours to determine the tags. It is possible to use a template for colouration if someone was keen. |
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#13 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Some races have bonuses to skills. For most skills I figured out how to add a bonus. I would have prefered to use something along the lines of BonRacial but there is not one. I just used #skillbonus. Anyways some races have a skill bonus to a type of crafting or to all perform skills is there a way to add that?
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#14 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
I second the #Bonracial suggestion, also a #BonSize, #BonKnowledgeAny, #BonCraftAny and #BonPerformAny set of macros would be most useful. |
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#15 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Ok, more questions.
Is is possible to add the +1 racial bonus for all throw weapons in a script? Can you add racial weapon familiarity for all bows? |
#16 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Should be IIRC the feat Brutal Throw has a script that applies a bonus to all Thrown weapons, have a look at that for pointers Weapon Focus could work too as long as you tag it to wcategory.thrown. Perhaps create a Racial special that bootstraps the ability.
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#17 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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So it should be something like
Code:
~ Add +1 Bonus to thrown weapons foreach pick in hero where "wCategory.RangeThrow" each.field[wAttRanged].value += 1 nexteach Last edited by Provos; September 2nd, 2011 at 07:37 AM. |
#18 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I have basically finished the Dark Sun races. Here they are let me know if you find any problems.
There is a To-do list with the problems I was having. Dwarf Focus not sure if it can be added via dropdown for +1 Dwarf skill for crafting not sure how to do Dwarf racial weapon Elf skill bonus for perform not sure how to do Elf racial weapon Thri-Kreen racial weapon |
#19 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Provos, I'd recommend asking those as proper questions in the d20 forum, rather than just listing them here - make it more obvious that you need help with those. Adding details is also good - I haven't read any Dark Sun material since 2ed, so I don't know anything about what any of those missing things you're listing are trying to accomplish, so I can't help you accomplish them.
Oh, and something to think about - is there anything in the existing d20 files that works similarly to how my thing works? For example, does "Thri-Kreen racial weapon" mean something along the lines of how an Elf is proficient in the longbow? Or does it mean something along the lines of how the "Bear, Black" has a Claw/Claw/Bite set of natural weapons? In the editor, you can use the "New (Copy)" button at the bottom left to make a copy of an existing thing, so that you can see how that thing accomplishes the task. |
#20 |
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