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owen_bell at hotmail.com
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Old May 2nd, 2003, 07:45 AM
Hi,

I've just d/l the construction kit and red the manual, but I can't
find instructions on how to create composition rule sets anywhere...

For example, the WFB system has normal, <2000 points and 7 Knights
rule sets. What I want to do is create a new ruleset for a special
tournament.

Any pointers you can give are most appreciated.


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  #1 Reply With Quote
Garfunkel
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Old May 2nd, 2003, 07:52 AM
--- atrahasis1982 <owen_bell@hotmail.com> a écrit*: > Hi,
>
> I've just d/l the construction kit and red the manual, but I can't
> find instructions on how to create composition rule sets anywhere...
>
> For example, the WFB system has normal, <2000 points and 7 Knights
> rule sets. What I want to do is create a new ruleset for a special
> tournament.
>
> Any pointers you can give are most appreciated.
>

Look at racial attributes : xbrk and create a new scenario mode with
"mode" racial attribute.

Garfunkel

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Garfunkel is offline   #2 Reply With Quote
owen_bell at hotmail.com
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Old May 2nd, 2003, 08:30 AM
#
> Look at racial attributes : xbrk and create a new scenario mode
with
> "mode" racial attribute.
>


Sorry, I'm afraid I don't understand. Which file am I looking in?


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  #3 Reply With Quote
mach_5 at rocketmail.com
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Old May 2nd, 2003, 09:15 AM
Check out the ABCTutor.rft file, and specifically the 'Composition Rules'
section. This explains the format of composition rules.

Now, the 'xbrk' is a racial special attribute that allows you to create
alternate composition rule sets (ie, rule sets that are different from the
standard 'Composition Group Rules' that is defined in the Race tab. If
you open the file cr.wf6 in abcreator and look in the Augmentation tab,
you'll see a lot of augmentations listed along the left ("Race: xx").
The xx means that all of these augmentations are applied to all races
(which is what you want to do). If you look at the 4th augmentation from
the top, you'll see the 7 Knights and <2000pt composition rule sets. For
your own rule set, you can either add it to this list by adding a new xbrk
statement, or you could create an entirely new augmentation.

What specifically did you want to change for your composition rule set?

Mark



--- atrahasis1982 <owen_bell@hotmail.com> wrote:
> #
> > Look at racial attributes : xbrk and create a new scenario mode
> with
> > "mode" racial attribute.
> >
>
>
> Sorry, I'm afraid I don't understand. Which file am I looking in?
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>


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  #4 Reply With Quote
owen_bell at hotmail.com
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Old May 2nd, 2003, 09:31 AM
Thanks, I've looked through that file umpteen times and missed it
every time.

The rules are as follows :

1 hero only
at least 1 core
between 2 and 4 units of core/special/rare total
no more than 1 special OR rare total
no single model > 125points

There are a couple of others but I don't think ABuilder will cope as
they're VERY specific.

I'll have a bash now - if there are any really important tips you
can give, then fire away.


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  #5 Reply With Quote
mach_5 at rocketmail.com
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Old May 2nd, 2003, 10:52 AM
> 1 hero only
> at least 1 core

These are both doable.

> between 2 and 4 units of core/special/rare total

You will probably need to use ulmt for this, which is another racial
attribute that you can put in the same augmentation as your composition
rule set. There is more info inside ABCreator, just add a new attribute
and click on ulmt on the left and it should tell you all you need to know.

> no more than 1 special OR rare total

Same as above.

> no single model > 125points

ulmt should work here too.

> There are a couple of others but I don't think ABuilder will cope as
> they're VERY specific.

You never know 'til you try (or ask this group).

Mark


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  #6 Reply With Quote
felix at medford.net
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Old May 2nd, 2003, 10:53 AM
At 10:46 AM 5/2/2003 -0700, you wrote:

> > 1 hero only
> > at least 1 core
>
>These are both doable.
>
> > between 2 and 4 units of core/special/rare total
>
>You will probably need to use ulmt for this, which is another racial
>attribute that you can put in the same augmentation as your composition
>rule set. There is more info inside ABCreator, just add a new attribute
>and click on ulmt on the left and it should tell you all you need to know.
>
> > no more than 1 special OR rare total
>
>Same as above.
>
> > no single model > 125points
>
>ulmt should work here too.
>
> > There are a couple of others but I don't think ABuilder will cope as
> > they're VERY specific.
>
>You never know 'til you try (or ask this group).
>
>Mark
>
>
>=====
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>http://www.WCP-Vancouver.com
>
>__________________________________
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>The New Yahoo! Search - Faster. Easier. Bingo.
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>
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  #7 Reply With Quote
owen_bell at hotmail.com
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Old May 2nd, 2003, 01:50 PM
--- In armybuilder@yahoogroups.com, "Mr. Green" <mach_5@r...> wrote:
>
> > 1 hero only
> > at least 1 core
>
> These are both doable.

Done

> > between 2 and 4 units of core/special/rare total
>
> You will probably need to use ulmt for this, which is another
racial
> attribute that you can put in the same augmentation as your
composition
> rule set. There is more info inside ABCreator, just add a new
attribute
> and click on ulmt on the left and it should tell you all you need
to know.

Done, but how do I make it apply only when my ruleset is being used?

> > no more than 1 special OR rare total
>

I've limited special and rare to 1, but I want them to be mutually
exclusive.

>
> > no single model > 125points
>
> ulmt should work here too.
>
> > There are a couple of others but I don't think ABuilder will
cope as
> > they're VERY specific.

OK, special cases where you have two-for-one slots (gobbo spear
chuckas and the like) - I want to remove the discount. I'd also like
to limit the army to one chariot.

Thanks for your help.


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  #8 Reply With Quote
mach_5 at rocketmail.com
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Old May 2nd, 2003, 02:37 PM
> > > between 2 and 4 units of core/special/rare total
> >
> > You will probably need to use ulmt for this, which is another
> racial
> > attribute that you can put in the same augmentation as your
> composition
> > rule set. There is more info inside ABCreator, just add a new
> attribute
> > and click on ulmt on the left and it should tell you all you need
> to know.
>
> Done, but how do I make it apply only when my ruleset is being used?

If you're making a new type of army list (like I did with Warhammer
Skirmish), you can add the -mode= qualifier on the end of the ulmt
statement so that it will only apply when users are using your special
list. The problem with this is users won't be able to use special units
that are only available in specific appendix armies (such as City Guard
for Dark Elves) unless you make them available in your special list.

> > > no more than 1 special OR rare total
> >
>
> I've limited special and rare to 1, but I want them to be mutually
> exclusive.

This should do it:
ulmt:comp=Spec,Rare-max@unit=1

again, if you want to create a special army list mode, add the
-mode=<your-list-acronym> to the end

> OK, special cases where you have two-for-one slots (gobbo spear
> chuckas and the like) - I want to remove the discount.

So that they don't get one for free? You'd have to remove the ability for
each unit to take a second for free, ie go into each unit and delete the
option link for "Free Choice" and changing the unit sizes from 1:2 to just
1.

> I'd also like
> to limit the army to one chariot.

Again, no really easy way to do this. If you really wanted to, you could
add a type:chariot to all of the chariot units, and then add a tlmt:
restriction to your generic race augmentation (same place you're doing the
xbrk/ulmt things).

This is a fair bit of work to do, though, especially since you'll have to
pretty much re-do it each time the wf6 files get updated. It's probably a
lot easier just to let your group know 'one chariot max.

Mark


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  #9 Reply With Quote
owen_bell at hotmail.com
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Old May 2nd, 2003, 05:31 PM
> If you're making a new type of army list (like I did with Warhammer
> Skirmish), you can add the -mode= qualifier on the end of the ulmt
> statement so that it will only apply when users are using your
special
> list. The problem with this is users won't be able to use special
units
> that are only available in specific appendix armies (such as City
Guard
> for Dark Elves) unless you make them available in your special
list.

I thought of doing it this way - Appendix lists aren't being used,
so thats not a problem.

> This should do it:
> ulmt:comp=Spec,Rare-max@unit=1

Yeah I'd got that, but I'm still in moderation for this list so its
taking a few hours for my posts to appear.

> lot easier just to let your group know 'one chariot max.

Thats what I thought (and why I said it was probably too specific to
do in AB easily).

I've got most of the limits in place and working (although they're
working all the time and not just when my ruleset is selected) and
thats going to take a lot of work out of the army list verification
process. I'll keep at it and see if I can get any more of them
working but I'm happy that what I've got has saved some work. Thanks
again for all the help.


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