Junior Member
Join Date: Jan 2016
Posts: 2
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Hi!
I'm running my first campaign using Realm Works right now. I use it to display realtime information to my players, for example: During a fight they determine that the specific foe has a vulnerability against something. This is a snippet I want to reveal. But to reveal it, I have to reveal the topic, with the name of the topic. That can give away at least the name of the encounter, worst case ruin it because there might be a bit in the name which indicates some attribute of the encounter. Kind regards GreenT |
#1 |
Member
Join Date: Aug 2008
Posts: 74
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yes. I have had this happen as well. for me it was the name of the map that showed up in the title bar on the player view. I would be fine with no name in the title bar honestly
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#2 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Isn't this what the "true name" attribute is for? You create a topic and then in the other name's dialog you can give a "true name". That way you can have a spoiler-free name and then, later, when appropriate, reveal the "true name"?
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Manage Names will resolve this for topic names. You can create a display name.
Don't get me started over the prioritization of useless fluff videos rather than solid tutorials or an updated user manual with multiple examples to guide us through world building and management. |
#4 |
Member
Join Date: Aug 2008
Posts: 74
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Hrm. Manage names is crashing my realmworks. Sweet - new feature
So - you are saying that there is a display name type that you can use? that will override the display name? I just want to make sure I am understanding what you are saying. I have used Alias in the past, but it was for aid in indexing and linking. |
#5 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Manage Names was called Alias before.
The "Public Name" is the main name of the topic, visible when you reveal the topic. The "True Name" is the *actual* name, which can be revealed separately. If you are converting a published adventure, you will likely want to make the name used in the adventure the "True Name", and create a different, less revealing one, for the "Public Name". For example, if the room is called "Victor's Monster Factory" in the adventure, you might want to make that the "True Name" but create the topic as "Strange Operating Room" (the "Public Name"). |
#6 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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@athelu test this: Select Add Name, then add the name, determine case matching, auto accept and shown in nav. Then click OK. If you click Add Name again and then OK without entering anything you will crash RW hard. Is this what is happening for you or is it crashing at another point?
I should have reported this as a bug with a workaround solution a while back but as long as I don't leave a blank Add Name I don't have any issues. I retrained myself.... But I keep wanting to click Add Name to get it added.... |
#7 |
Junior Member
Join Date: Jan 2016
Posts: 2
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Quote:
It kind of 'breaks' my workflow in RW since I have to thing about alternative names for everything now, instead of just don't showing the name. |
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#8 |
Member
Join Date: Mar 2016
Location: Cologne, Germany
Posts: 46
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Quote:
But, as I understood it, the Lone Wolf Person at GenCon2015 (I think it's Rob..?) told in the youtube Video of the Tips & Tricks Seminar that they are aware and will tackle that problem. Although, iirc he was still referring to "Aliases", so at least one update is through since then... I got into Realm Works just recently ^^ However, +1 for a solution to that, be it a hideable caption in player view or whatever else :-) |
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#9 |
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