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RugueGeneralHunter
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Join Date: Apr 2006
Posts: 21

Old February 26th, 2007, 05:16 PM
I have something in regards to making shields show up in attachments. Remove the live expression from the shield option in all detachment units that have the option. Halberdiers and Spearmen, Other detachment units do not use them or have them by defalt. This will allow the option to show up when the unit is taken as a detachment.

I don't know if this has been addressed yet.

I am still working on the greatswords
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Birstel
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Join Date: Dec 2006
Location: Alabama
Posts: 1

Old February 26th, 2007, 05:57 PM
Don't know if this has been addressed, but all the common magic items are missing from the list. I'm sure I'm not the only guy that uses the enchanted shield or sword of might
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RugueGeneralHunter
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Old February 26th, 2007, 06:18 PM
The Greatsword fix: change Tagsets(1) from emState to emSpecial. This will remove the Greatswords from the detachments list.
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apollo0681
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Join Date: Dec 2006
Posts: 92

Old February 27th, 2007, 01:46 AM
Quote:
Originally Posted by PaleKing
Thank you to all who have worked on getting the Empire file released. So as I can make plans, would it be possible to glean how often updates to fix bugs are likely to be released please?
Cheers
when i can be bothered
apollo0681 is offline   #14 Reply With Quote
apollo0681
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Join Date: Dec 2006
Posts: 92

Old February 27th, 2007, 01:47 AM
Quote:
Originally Posted by Birstel
Don't know if this has been addressed, but all the common magic items are missing from the list. I'm sure I'm not the only guy that uses the enchanted shield or sword of might
hi read the first 2 posts on the thread it has clearly been addressed
apollo0681 is offline   #15 Reply With Quote
apollo0681
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Join Date: Dec 2006
Posts: 92

Old February 27th, 2007, 02:02 AM
Quote:
Originally Posted by RugueGeneralHunter
The Greatsword fix: change Tagsets(1) from emState to emSpecial. This will remove the Greatswords from the detachments list.
Nice one!!!

have fixed both the greatswords problem and the halberdiers ready for the update thanks alot.

however i have one other problem which i thought i sorted but havent

<unit id="emFirstKng" name="Preceptor" cost="39." statset="Normal" maxsize="1" startsize="1" effective="yes">
<statval stat="At" value="2"/>
<statval stat="BS" value="3"/>
<statval stat="In" value="3"/>
<statval stat="Ld" value="8"/>
<statval stat="Mv" value="4"/>
<statval stat="Save" value="2"/>
<statval stat="St" value="3"/>
<statval stat="To" value="3"/>
<statval stat="US" value="2"/>
<statval stat="WS" value="4"/>
<statval stat="Wo" value="1"/>
<link option="HandWeapon" nature="auto" index="0"></link>
<link option="Lance" nature="auto" index="1"></link>
<link option="Shield" nature="auto" index="2"></link>
<link option="emFullPlat" nature="base" index="3"></link>
<link option="emKnGreat" index="4"></link>
<link option="emKnInner" nature="auto" mirror="emKnInner" index="5"></link>

<tag group="Helper" tag="UnitChamp"/>
</unit>

the link option index5 emkninner makes the preceptor an extra special slot. if u delete it like i have it stops the problem of him taking up 2 special slots but also stops his strength from increasing from 3to4.

Any Ideas of a way around this Rugue?
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KAMAR
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Join Date: Feb 2007
Posts: 1

Old February 27th, 2007, 03:05 AM
Hi. Here my little bug report from Germany ! :wink:
- Luthor Huss is a warrior priest, but the flagellants all stay "rare"
KAMAR is offline   #17 Reply With Quote
RugueGeneralHunter
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Join Date: Apr 2006
Posts: 21

Old February 27th, 2007, 04:51 AM
I ran into the same problem myself.

I think that the reason it adds two is because the script in both the knightly orders and Preceptor each tell it to add as a Special choice.

In the EVAL section of emKnInner (An option both knightly orders and Preceptor share) there is a script

unit.basestat[St] = unit.basestat[St] + 1
var result as number
result = unit.delete[Comp.?]
result = unit.assign[Comp.Special]

It looks like it reads:
Change Strength to Strength +1 (in this case 3 to 4)

Then it says look at composition of the unit.
If the Inner Circle is selected then remove the unit from CORE and add it to SPECIAL.

This works just fine for the main unit, but the Preceptor is not really a unit unto itself. It has the emKnInner option as well as a mod that tells it to mirror itself. I am not sure how that works but if you remove it the result is the same as removing the entire emKnInner option from the Preceptor. I think that the Preceptor needs a different option than emKnInner something almost the same but does not adjust the unit comp. As a unit champion the Preceptor should by default follow the rest of his unit.

I will try copying emKnInner and renaming it emPreceptor and attempt to adjust the script.

Is there a place I can send my modified .dat file once complete?
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PaleKing
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Join Date: Oct 2006
Posts: 23

Old February 27th, 2007, 11:50 AM
Quote:
Originally Posted by apollo0681
when i can be bothered
Er thanks..... :roll:

For the record I wasn't pushing, it was a genuine question. I have a tourney coming up and I just needed to know how likely it was that I'd be using Army Builder.
PaleKing is offline   #19 Reply With Quote
RugueGeneralHunter
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Join Date: Apr 2006
Posts: 21

Old February 27th, 2007, 01:06 PM
I have something...
It works but it is not fully what I want.

Simply replace "emKnInner" with "emInnerCir" (this is a hold over from the old version {its still in the option list.}) Do NOT mirror it! This will cause an error. Simply add the option (No mods) and remove the other one.

The effect is the following:

When you take Knightly orders and add a preceptor both show up with a strength of 3 and take 1 core slot (As it should)
When you upgrade to inner circle the Knightly order's Strength moves to 4 the Preceptor's ST remains 3, BUT an option button is now visible that is labeled Inner circle. Check that and the Preceptor's ST jumps to 4.

The entire unit will move to Special and will only take one slot.
RugueGeneralHunter is offline   #20 Reply With Quote
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