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Chris M
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Old October 19th, 2011, 07:37 AM
Found response in another thread. Ignore this post.

Last edited by Chris M; October 19th, 2011 at 07:48 AM.
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Chris M
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Old October 19th, 2011, 07:47 AM
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Originally Posted by UltraPrime View Post
Fixed for next release. I've also changed files so Slaughtermasters/Butchers can take magic armour again.
Thank you
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UltraPrime
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Old October 19th, 2011, 07:53 AM
Where are the rules for Rhinox Cavalry?

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Mr_Rose
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Old October 19th, 2011, 07:59 AM
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Originally Posted by UltraPrime View Post
Where are the rules for Rhinox Cavalry?
Here is the general FW/WF downloads page. The Rhinox Cavalry specifically is here.
Note that they have NOT been updated for use with 8e and so are still classed as Cavalry, not Monstrous Cavalry and have other issues.

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I've always wondered about the first person that saw a lobster and said, "You know what? I'm going to eat that."
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UltraPrime
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Old October 19th, 2011, 10:44 AM
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Originally Posted by Mr_Rose View Post
Here is the general FW/WF downloads page. The Rhinox Cavalry specifically is here.
Note that they have NOT been updated for use with 8e and so are still classed as Cavalry, not Monstrous Cavalry and have other issues.
In which case, I choose not to include them. Sorry if this doesn't sit well, but the rules just weren't designed for new army book.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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farley
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Old October 22nd, 2011, 08:12 PM
1. Too many unique rules
2. Great weapons cost 8/model not 4 for Mournfang Cav
3. Hunter- when taking magic weapon and harpoon launcher it says you cant use a magic weapon and nonmagic weapon
4. Slaughtermaster can take both a second hand wpn and ironfist, should be 1 or the other
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UltraPrime
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Old October 22nd, 2011, 10:33 PM
Quote:
Originally Posted by farley View Post
1. Too many unique rules
2. Great weapons cost 8/model not 4 for Mournfang Cav
3. Hunter- when taking magic weapon and harpoon launcher it says you cant use a magic weapon and nonmagic weapon
4. Slaughtermaster can take both a second hand wpn and ironfist, should be 1 or the other
1. Need a bit more info there, but if it's what I think it is, then it's fixed.
2. Reported and fixed already.
3. Not actually an error.
4. Reported and fixed already.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Mr_Rose
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Old October 23rd, 2011, 09:17 AM
Number 3 above is actually an error: The "I'm using this one" rule only applies to magic close combat weapons vs non-magic ones. The Harpoon Launcher is not a close combat weapon IIRC.

Click here to get 2.25GB of DropBox cloud storage free!

I've always wondered about the first person that saw a lobster and said, "You know what? I'm going to eat that."
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farley
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Old October 23rd, 2011, 08:37 PM
Excellent, thanks for all your hard work
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UltraPrime
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Old October 23rd, 2011, 11:44 PM
Quote:
Originally Posted by Mr_Rose View Post
Number 3 above is actually an error: The "I'm using this one" rule only applies to magic close combat weapons vs non-magic ones. The Harpoon Launcher is not a close combat weapon IIRC.
Sorted

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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