Junior Member
Join Date: May 2020
Posts: 2
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Hello team,
I had a few questions. 1) @Lvl 3: The Operative and Mechanic class gain the weapon specialization feat. How can I get the feat to be registered and determine which class of weapon to apply it to? 2) My Ysoki Mechanic Character rolled a 17 for intelligence when building his character. His total score should be 19. I'm getting the ''Bonuses from your race and theme cannot raise an ability score above 18.'' prompt. Is there any way around this? Thank you! |
#1 |
Senior Member
Join Date: Aug 2009
Posts: 479
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1. It should Auto Apply to all your class weapons.
2. In Starfinder you can't start with an ability higher then 18. (Pg 18 & 20 core book) Quote:
Last edited by Dragnmoon; May 17th, 2020 at 11:30 PM. |
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#2 |
Junior Member
Join Date: May 2020
Posts: 2
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Thank you for your input @Dragnmoon.
1) Although it show's up in the classes' description, you are not able to select the type of weapon it is applied to and thus the effects aren't calculated. The workaround is to add an extra feat to represent the ''weapon specialization'' bonuses... 2) I agree with you, my character rolled a 17 on his dice, and as a Ysoki has a +2 racial modifier to intelligence. Thus his total score is 19, his racial modifier isn't automatically added... |
#3 |
Senior Member
Join Date: Aug 2009
Posts: 479
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Quote:
2. You must have misunderstood me, You can't have a 19 Ability score at first level. It is not allowed in Starfinder. Look at the rule I quoted and read pages 18-20 of the core book. You can not start with an ability score higher then 18 even with race or theme bonus. |
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#4 |
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