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Member
Join Date: Jun 2011
Posts: 84
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Mixed Species (Aesthetic/ease of use): Once the traits are added and the attribute increases are unlocked, it would be helpful/more intuitive is the first two attribute boosts were labeled as Primary, and the third as Secondary. This is mostly for clarity; the dropdown lists have shown the correct attributes, but it's not as clear as it could be. Something like this would help:
"Attribute +1 (P): [dropdown]" "Attribute +1 (p): [dropdown]" "Attribute +1 (S): [dropdown]" |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,311
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Quote:
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![]() I’m considering redoing the Species and instead of not making them available in an era, simply flag them as truly valid in their appropriate era. That way you could add them with no issue and get a warning. Then, ideally you could add an adjustment to make them valid. Would something like that work? Working on - |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,311
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Quote:
![]() Working on - |
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Junior Member
Join Date: Apr 2018
Posts: 15
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Ok, the new files are working now. I decided to test out the Mixed Heritage and encountered a slight problem. Detlans have the option of also being an Empath, yet the talent is still showing as Betazoid only.
When looking at it with the intent to edit, I realized I wasn't sure exactly how to do that without breaking the file set. Is there a way to change all the species talent pre-reqs from the 'isspecies' to requiring the species trait instead? |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,311
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Actually, the #isspecies[X] macro (in the definition.def) now looks for the “CountsAsSpecies.X” tag, so you would just need to add that tag to whatever species for a talent or whatever to become valid. I could probably add something like a “ValidForSpecies.X” tag too if think that would be useful? Working on - |
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Junior Member
Join Date: Apr 2018
Posts: 15
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Also, the Nerve pinch, how would you change the damage CD from adding Security to adding whichever the higher discipline is of Medicine, Science, or Security? If it is easier for you to simply make the changes and push out the newly edited sections, that would be fine too. |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,311
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Quote:
Code:
(#isspecies[spcBetazoid] + #isspecies[spcDeltan] <> 0) ![]() Working on - |
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Junior Member
Join Date: Apr 2018
Posts: 15
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While fiddling with it, I am not sure if it is just me or not, but I noticed that the Career Events are not adding the bonuses to attributes and Disciplines like they should (and did previously). Edit: Hmm... changing the expression for empath broke the file set with an error of "Syntax error in 'pre-requisite rule' script for Thing 'talEmpath' on line 1 -> Tag 'CountsAsSpecies.spcBetazoid' not defined" Edit of Edit: Ha! I spotted it now... there is no id in the species definition for Betazoid... (betazo) Last edited by SSiron; February 18th, 2019 at 11:13 AM. |
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Junior Member
Join Date: Apr 2018
Posts: 15
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Ok, looks like that was just a glitch, but I also noticed something that has been partly bothering me for a while.
In the thing_disciplines.dat, you have the disciplines sorted alphabetically, instead of by section. (Command, Conn, Engineering, Medicine, Security, Science... instead of Command, Conn, Engineering, Security, Medicine, Science) It doesn't really have much of an effect, except when someone decides to edit/create their own stuff and get the wrong label attached due to not realizing they may be different. (I know it would take forever to alter all the files to make corrections, just thought I would point out a possible issue for others to notice and deal with on their own.) Also, I the career events issue was a minor glitch. It's working now, however, I did notice that at least one of the career events is adding a point to the wrong discipline. (Encounter with an Alien Being is adding to Command instead of Science.) I corrected that one in mine, but may have to go through all the events to make sure they are operating correctly. |
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Junior Member
Join Date: Apr 2018
Posts: 15
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You may also want to go through and double-check the ships stats. I noticed that at least the Oberth frame has the wrong stats for Structure and Weapons (1 point lower than should be).
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