Member
Join Date: Aug 2010
Posts: 63
|
Can anyone explain to me what Loop Friendly is, and how it's supposed to work?
|
#1 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
I don't think it is anything you have to do, specifically.
Let's say you have a plot that allows for one "giver" to assign the PCs multiple missions, and the order in which they are done is not important. In that case, you can have a "loop" where the plot flows from the "giver" to each "mission" then back to the "giver". The old auto-layout did not always do well with something like that, so I take it to mean this change improves that. |
#2 |
Senior Member
Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267
|
It also helps with aesthetics of the plot screen when you have t two or more plot paths that will converge on the same plot points. For instance you can take the high road and have a set of encounters or the low road and have a different set of encounters, but both roads lead to a village with a third set of encounters.
|
#3 |
Member
Join Date: Jan 2014
Posts: 73
|
It's a "diagonal" layout with rounded lines that prevents arrows from crossing each other and going wonky when you have looped relationships like:
[A] <-> [B] <-> [C] <-> [A] |
#4 |
|
|